Shadow Alolan Grimer counters
poisondarkArlo · slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Poison Jab / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 8.958 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.433 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 7.433 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 7.167 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 5.778 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 5.733 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 7 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 5.111 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundMud Bomb | 4.375 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 9 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.981 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 10 | groundMud-Slap groundEarthquakenormalBody Slam | 3.875 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 11 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.583 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 12 | iceIce Fang iceIce BurniceBlizzard | 2.831 | 100% | 7.0 s 0.0 charged | 65% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundSand Tomb | 2.487 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 14 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.437 | 100% | 10.0 s 1.0 charged | 59% HP left on average | |
| 15 | fireFire Fang fireOverheatdragonDraco Meteor | 2.190 | 100% | 7.0 s 0.0 charged | 54% HP left on average | |
| 16 | fightingCounter fightingFocus BlastnormalHyper Beam | 2.110 | 100% | 7.0 s 0.0 charged | 53% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.066 | 100% | 11.0 s 3.0 charged | 52% HP left on average | |
| 18 | rockSmack Down rockStone EdgefireFire Blast | 1.861 | 100% | 9.5 s 1.0 charged | 46% HP left on average | |
| 19 | groundMud-Slap bugX-ScissorflyingFly | 1.856 | 100% | 6.0 s 0.0 charged | 46% HP left on average | |
| 20 | rockRock Throw groundBulldozerockStone Edge | 1.663 | 100% | 10.0 s 1.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.