Shadow Alolan Grimer counters
poisondarkArlo · slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Poison Jab / Gunk Shot
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 8.708 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.200 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.967 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 4 | rockRock Throw groundBulldozerockStone Edge | 6.950 | 100% | 10.0 s 0.0 charged | 86% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 6.171 | 100% | 7.5 s 0.0 charged | 84% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 5.771 | 100% | 7.5 s 0.0 charged | 83% HP left on average | |
| 7 | groundMud-Slap groundEarthquakerockStone Edge | 5.611 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 8 | groundMud-Slap groundEarthquakerockStone Edge | 5.567 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 9 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 5.091 | 100% | 11.0 s 0.0 charged | 80% HP left on average | |
| 10 | rockSmack Down rockMeteor BeamrockStone Edge | 5.067 | 100% | 10.5 s 0.0 charged | 80% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.056 | 100% | 10.5 s 2.0 charged | 80% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 5.044 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 13 | groundMud-Slap groundEarthquakerockStone Edge | 4.771 | 100% | 7.5 s 0.0 charged | 79% HP left on average | |
| 14 | bugBug Bite groundEarth PowerfireFire Blast | 4.550 | 100% | 8.0 s 0.0 charged | 78% HP left on average | |
| 15 | fireFire Spin groundEarth PowerfireFire Blast | 4.550 | 100% | 10.5 s 0.0 charged | 78% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.475 | 100% | 8.0 s 0.0 charged | 78% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.475 | 100% | 10.5 s 0.0 charged | 78% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 4.475 | 100% | 10.5 s 0.0 charged | 78% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundEarth Power | 4.286 | 100% | 7.5 s 0.0 charged | 77% HP left on average | |
| 20 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 4.262 | 100% | 6.0 s 0.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.