Shadow Alolan Grimer counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Poison Jab / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 8.708 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 7.200 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.967 | 100% | 6.0 s 0.0 charged | 86% HP left on average | |
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 5.611 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 5.567 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 6 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 4.262 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 7 | groundMud-Slap groundEarthquakenormalBody Slam | 3.333 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 8 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.167 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 9 | iceIce Fang iceIce BurniceBlizzard | 2.512 | 100% | 7.0 s 0.0 charged | 60% HP left on average | |
| 10 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.240 | 100% | 11.0 s 1.0 charged | 55% HP left on average | |
| 11 | fireFire Fang fireOverheatdragonDraco Meteor | 2.131 | 100% | 7.0 s 0.0 charged | 53% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.978 | 100% | 11.0 s 3.0 charged | 49% HP left on average | |
| 13 | groundMud-Slap bugX-ScissorflyingFly | 1.688 | 100% | 6.0 s 0.0 charged | 41% HP left on average | |
| 14 | rockRock Throw groundBulldozerockStone Edge | 1.580 | 100% | 10.0 s 1.0 charged | 37% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.560 | 100% | 11.0 s 3.0 charged | 36% HP left on average | |
| 16 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.544 | 100% | 9.5 s 3.0 charged | 35% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.521 | 100% | 7.5 s 1.0 charged | 34% HP left on average | |
| 18 | bugBug Bite fightingClose CombatfightingSuperpower | 1.480 | 100% | 7.0 s 0.0 charged | 32% HP left on average | |
| 19 | rockSmack Down rockMeteor BeamrockStone Edge | 1.476 | 100% | 12.5 s 1.0 charged | 32% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.474 | 100% | 11.0 s 1.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.