Shadow Alolan Grimer counters
poisondarkArlo · slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Gunk Shot
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.417 | 100% | 9.0 s 0.0 charged | 82% HP left on average | |
| 2 | fightingCounter flyingBrave BirdfightingClose Combat | 5.000 | 100% | 9.0 s 0.0 charged | 80% HP left on average | |
| 3 | fightingCounter fightingSuperpowerbugLunge | 4.947 | 100% | 10.0 s 1.0 charged | 80% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 4.500 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 5 | groundMud-Slap groundDrill RunrockRock Wrecker | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 6 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.489 | 100% | 7.5 s 0.0 charged | 78% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundSand Tomb | 4.178 | 100% | 7.5 s 0.0 charged | 76% HP left on average | |
| 8 | iceIce Fang iceIce BurniceBlizzard | 3.768 | 100% | 7.0 s 0.0 charged | 73% HP left on average | |
| 9 | groundMud-Slap groundEarthquakenormalBody Slam | 3.750 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.750 | 100% | 8.0 s 0.0 charged | 73% HP left on average | |
| 11 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.741 | 100% | 9.0 s 0.0 charged | 73% HP left on average | |
| 12 | fireFire Fang fireOverheatdragonDraco Meteor | 3.729 | 100% | 8.0 s 0.0 charged | 73% HP left on average | |
| 13 | groundMud-Slap groundEarthquakerockStone Edge | 3.711 | 100% | 7.5 s 0.0 charged | 73% HP left on average | |
| 14 | rockSmack Down rockStone EdgefireFire Blast | 3.611 | 100% | 9.0 s 0.0 charged | 72% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.611 | 100% | 9.0 s 0.0 charged | 72% HP left on average | |
| 16 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.583 | 100% | 9.0 s 0.0 charged | 72% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatfightingCross Chop | 3.529 | 100% | 9.5 s 2.0 charged | 72% HP left on average | |
| 18 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.483 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 3.483 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 20 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.483 | 100% | 7.5 s 0.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.