Shadow Alolan Grimer counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Poison Jab / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.267 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 5.389 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 3 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 2.611 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.646 | 100% | 11.0 s 3.0 charged | 39% HP left on average | |
| 5 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.606 | 100% | 12.0 s 1.0 charged | 38% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.326 | 100% | 11.0 s 3.0 charged | 25% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.283 | 100% | 9.5 s 3.0 charged | 22% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 1.260 | 100% | 7.5 s 1.0 charged | 21% HP left on average | |
| 9 | rockRock Throw rockStone EdgesteelFlash Cannon | 1.250 | 100% | 12.0 s 1.0 charged | 20% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.198 | 100% | 12.0 s 1.0 charged | 17% HP left on average | |
| 11 | normalLock-On groundEarthquakerockStone Edge | 1.137 | 100% | 13.0 s 3.0 charged | 12% HP left on average | |
| 12 | rockSmack Down rockStone EdgefireFire Blast | 1.129 | 100% | 9.5 s 1.0 charged | 11% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.127 | 100% | 11.0 s 1.0 charged | 11% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundSand Tomb | 1.119 | 100% | 7.5 s 1.0 charged | 11% HP left on average | |
| 15 | fightingDouble Kick groundEarthquakefightingSacred Sword | 1.116 | 100% | 11.0 s 3.0 charged | 10% HP left on average | |
| 16 | poisonAcid rockRock SlidepoisonGunk Shot | 1.101 | 100% | 13.5 s 3.0 charged | 9% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 1.081 | 100% | 11.0 s 3.0 charged | 8% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.048 | 100% | 10.0 s 1.0 charged | 5% HP left on average | |
| 19 | groundMud-Slap groundEarthquakerockStone Edge | 1.046 | 100% | 7.5 s 1.0 charged | 4% HP left on average | |
| 20 | fireFire Spin groundEarth PowerfireFire Blast | 1.038 | 100% | 11.0 s 1.0 charged | 4% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.