Shadow Alolan Grimer counters
poisondarkArlo · slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Sludge Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 3.233 | 100% | 6.0 s 0.0 charged | 69% HP left on average | |
| 2 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 2.611 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 2.611 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.012 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 5 | steelMetal Sound steelIron HeadbugX-Scissor | 1.944 | 100% | 12.0 s 3.0 charged | 49% HP left on average | |
| 6 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.841 | 100% | 12.5 s 1.0 charged | 46% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 1.830 | 100% | 7.5 s 1.0 charged | 45% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.729 | 100% | 10.0 s 3.0 charged | 42% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 1.664 | 100% | 7.5 s 1.0 charged | 40% HP left on average | |
| 10 | groundMud-Slap groundEarthquakerockStone Edge | 1.631 | 100% | 7.5 s 1.0 charged | 39% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.522 | 100% | 11.0 s 3.0 charged | 34% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 1.509 | 100% | 11.0 s 1.0 charged | 34% HP left on average | |
| 13 | normalTake Down rockStone EdgesteelFlash Cannon | 1.374 | 100% | 12.5 s 1.0 charged | 27% HP left on average | |
| 14 | groundMud-Slap groundEarthquakerockStone Edge | 1.331 | 100% | 7.5 s 1.0 charged | 25% HP left on average | |
| 15 | icePowder Snow iceBlizzardiceIcy Wind | 1.331 | 100% | 14.0 s 3.0 charged | 25% HP left on average | |
| 16 | normalScratch groundHigh HorsepowernormalSwift | 1.323 | 100% | 11.0 s 3.0 charged | 24% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.313 | 100% | 12.5 s 1.0 charged | 24% HP left on average | |
| 18 | dragonDragon Tail steelHeavy SlamdragonBreaking Swipe | 1.312 | 100% | 16.0 s 4.0 charged | 24% HP left on average | |
| 19 | groundMud-Slap groundEarthquakerockStone Edge | 1.307 | 100% | 7.5 s 1.0 charged | 23% HP left on average | |
| 20 | fireFire Spin groundEarth PowerfireFire Blast | 1.294 | 100% | 9.5 s 1.0 charged | 23% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.