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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Zamazenta (Crowned Shield)
Tier 5 · CP 56,867
fightingsteel
HP
15,000
Raid timer
5:00
Attack / Defense
209 / 242
Difficulty rating
3.50
Catch CP
2,291 – 2,384
Boosted (Cloudy, Snow)
2,864 – 2,980

Type a name, then Enter or click a result

Beating Zamazenta (Crowned Shield) should take 4 trainers with level 40 counters of this strength. The Win % column is quoted at 4 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fighting 1.60xground 1.60xfire 1.60x
Resists
poison 0.39xrock 0.39xbug 0.39xnormal 0.63xsteel 0.63xgrass 0.63xice 0.63xdragon 0.63xdark 0.63x

The best Zamazenta (Crowned Shield) counters at level 40 are Lucario, Cinderace, Volcarona, Blaziken, Conkeldurr & Chandelure.

  1. #1top pick
    Lucario
    fightingsteel
    Force Palm / Aura Sphere
    Power
    33.3%
    Estimator
    3.31
    Time
    15:13
  2. #2top pick
    Cinderace
    fire
    Fire Spin / Pyroball
    Power
    32.0%
    Estimator
    3.44
    Time
    15:49
  3. #3top pick
    Volcarona
    bugfire
    Fire Spin / Overheat
    Power
    31.5%
    Estimator
    3.49
    Time
    16:05
  4. #4
    Blaziken
    firefighting
    Counter / Aura Sphere
    Power
    31.5%
    Estimator
    3.50
    Time
    16:05
  5. #5
    Conkeldurr
    fighting
    Force Palm / Dynamic Punch
    Power
    30.9%
    Estimator
    3.56
    Time
    16:24
  6. #6
    Chandelure
    ghostfire
    Fire Spin / Overheat
    Power
    30.0%
    Estimator
    3.67
    Time
    16:54

Top pick: Lucario, Cinderace, Volcarona — 3 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 1.72%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Lucario
top pickfightingsteel
Force Palm / Aura Sphere
3.3115:1357.0
2
Cinderace
top pickfire
Fire Spin / Pyroball
3.4415:4941.9
3
Volcarona
top pickbugfire
Fire Spin / Overheat
3.4916:0536.7
4
Blaziken
firefighting
Counter / Aura Sphere
3.5016:0559.6
5
Conkeldurr
fighting
Force Palm / Dynamic Punch
3.5616:2453.1
6
Chandelure
ghostfire
Fire Spin / Overheat
3.6716:5441.4
7
Delphox
firepsychic
Fire Spin / Blast Burn
3.7017:0139.7
8
Gallade
psychicfighting
Low Kick / Sacred Sword
3.6416:4656.5
9
Skeledirge
fireghost
Incinerate / Blast Burn
3.9017:5730.8
10
Emboar
firefighting
Low Kick / Blast Burn
3.7517:1649.6
11
Excadrill
groundsteel
Mud-Slap / Scorching Sands
3.7617:1751.5
12
Charizard
fireflying
Fire Spin / Blast Burn
3.8217:3445.4
13
Hisuian Decidueye
grassfighting
Psycho Cut / Aura Sphere
3.7817:2459.1
14
Incineroar
firedark
Fire Fang / Blast Burn
3.8817:5249.1
15
Garchomp
dragonground
Mud Shot / Earth Power
3.8817:5252.3
16
Ceruledge
fireghost
Incinerate / Flamethrower
4.0918:5138.7
17
Typhlosion
fire
Incinerate / Blast Burn
3.9918:2249.0
18
Machamp
fighting
Counter / Dynamic Punch
3.9017:5663.2
19
Hariyama
fighting
Force Palm / Dynamic Punch
4.0218:3161.3
20
Hisuian Arcanine
firerock
Fire Fang / Flamethrower
4.0618:4157.0
21
Rhyperior
groundrock
Mud-Slap / Earthquake
4.1519:0653.4
22
Arcanine
fire
Fire Fang / Flamethrower
4.2119:2252.5
23
Magmortar
fire
Fire Spin / Fire Punch
4.1919:1756.8
24
Armarouge
firepsychic
Incinerate / Flamethrower
4.2719:4047.7
25
Darmanitan (Standard)
fire
Fire Fang / Overheat
4.1819:1468.4
26
Mamoswine
iceground
Mud-Slap / High Horsepower
4.1218:5777.3
27
Flareon
fire
Fire Spin / Overheat
4.2419:3062.4
28
Infernape
firefighting
Fire Spin / Blast Burn
4.3920:1372.1
29
Hawlucha
fightingflying
Low Kick / Flying Press
4.5621:0090.3
30
Breloom
grassfighting
Force Palm / Dynamic Punch
4.5520:56103.1
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 4 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (4)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing96%31%31.4%16:086.03.51
Metal Claw / Behemoth Bash86%23%29.9%16:596.03.69
Metal Claw / Giga Impact83%31%30.1%16:496.03.65
Ice Fang / Behemoth Bash89%27%30.5%16:366.03.61
Ice Fang / Giga Impact99%33%31.3%16:116.03.52
Metal Claw / Close Combat100%35%31.4%16:096.03.51
Ice Fang / Close Combat100%39%32.0%15:496.03.44
Metal Claw / Moonblast100%40%33.5%15:086.03.29
Ice Fang / Moonblast100%43%33.6%15:066.03.28

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 4 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-04

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 1.6 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.