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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Xerneas
Tier 5 · CP 45,899
fairy
HP
15,000
Raid timer
5:00
Attack / Defense
209 / 158
Difficulty rating
2.44
Catch CP
2,073 – 2,160
Boosted (Cloudy)
2,591 – 2,701

Type a name, then Enter or click a result

Beating Xerneas should take 3 trainers with level 40 counters of this strength. The Win % column is quoted at 3 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
poison 1.60xsteel 1.60x
Resists
dragon 0.39xfighting 0.63xbug 0.63xdark 0.63x
Related countersShadow Xerneas

The best Xerneas counters at level 40 are Metagross, Tinkaton, Excadrill, Lucario, Gengar & Revavroom.

  1. #1
    Metagross
    steelpsychic
    Bullet Punch / Meteor Mash
    Power
    53.0%
    Estimator
    2.08
    Time
    9:34
  2. #2
    Tinkaton
    fairysteel
    Fairy Wind / Gigaton Hammer
    Power
    46.9%
    Estimator
    2.35
    Time
    10:48
  3. #3
    Excadrill
    groundsteel
    Metal Claw / Iron Head
    Power
    43.5%
    Estimator
    2.53
    Time
    11:38
  4. #4
    Lucario
    fightingsteel
    Bullet Punch / Meteor Mash
    Power
    44.5%
    Estimator
    2.48
    Time
    11:24
  5. #5
    Gengar
    ghostpoison
    Lick / Sludge Bomb
    Power
    43.3%
    Estimator
    2.55
    Time
    11:43
  6. #6
    Revavroom
    steelpoison
    Poison Jab / Gunk Shot
    Power
    41.7%
    Estimator
    2.64
    Time
    12:10

Top pick: Metagross — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Metagross
steelpsychic
Bullet Punch / Meteor Mash
2.089:3418.8
2
Tinkaton
fairysteel
Fairy Wind / Gigaton Hammer
2.3510:4815.8
3
Excadrill
groundsteel
Metal Claw / Iron Head
2.5311:3827.1
4
Lucario
fightingsteel
Bullet Punch / Meteor Mash
2.4811:2436.3
5
Gengar
ghostpoison
Lick / Sludge Bomb
2.5511:4328.7
6
Revavroom
steelpoison
Poison Jab / Gunk Shot
2.6412:1027.0
7
Roserade
grasspoison
Poison Jab / Sludge Bomb
2.5711:4937.0
8
Overqwil
darkpoison
Poison Jab / Sludge Bomb
2.6312:0631.7
9
Kingambit
darksteel
Metal Claw / Iron Head
2.6712:1730.3
10
Duraludon
steeldragon
Metal Claw / Flash Cannon
2.7512:4030.8
11
Aggron
steelrock
Iron Tail / Heavy Slam
3.0213:5227.9
12
Scizor
bugsteel
Bullet Punch / Iron Head
2.9713:3935.7
13
Empoleon
watersteel
Steel Wing / Flash Cannon
3.0013:4933.0
14
Muk
poison
Poison Jab / Gunk Shot
3.0914:1228.8
15
Galarian Slowbro
poisonpsychic
Poison Jab / Sludge Bomb
3.0514:0233.4
16
Alolan Muk
poisondark
Poison Jab / Gunk Shot
3.1514:3031.4
17
Toxicroak
poisonfighting
Poison Jab / Sludge Bomb
3.0013:4850.8
18
Braviary
normalflying
Steel Wing / Fly
3.0914:1339.1
19
Vileplume
grasspoison
Acid / Sludge Bomb
3.1114:1742.1
20
Bisharp
darksteel
Metal Claw / Iron Head
3.0414:0051.9
21
Durant
bugsteel
Metal Claw / Iron Head
3.1314:2441.1
22
Magnezone
electricsteel
Metal Sound / Flash Cannon
3.2715:0430.6
23
Skuntank
poisondark
Poison Jab / Sludge Bomb
3.1514:2945.4
24
Victreebel
grasspoison
Acid / Sludge Bomb
3.1814:3749.1
25
Scolipede
bugpoison
Poison Jab / Sludge Bomb
3.1814:3948.3
26
Perrserker
steel
Metal Claw / Iron Head
3.2414:5544.0
27
Salazzle
poisonfire
Poison Jab / Sludge Wave
3.2414:5448.5
28
Magneton
electricsteel
Metal Sound / Magnet Bomb
3.2615:0046.3
29
Grafaiai
poisonnormal
Poison Jab / Sludge Bomb
3.2414:5454.3
30
Kingler
water
Metal Claw / Crabhammer
3.4015:3961.4
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 3 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (3)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%60%45.5%11:095.92.42
Zen Headbutt / Close Combat83%53%42.3%11:586.02.60
Zen Headbutt / Giga Impact100%52%44.4%11:256.02.48
Tackle / Giga Impact100%53%44.4%11:256.02.48
Tackle / Close Combat100%63%44.9%11:185.92.46
Zen Headbutt / Moonblast100%59%45.2%11:126.02.43
Tackle / Thunder100%64%45.4%11:106.02.43
Zen Headbutt / Thunder100%61%45.6%11:076.02.42
Tackle / Moonblast100%64%45.8%11:046.02.41
Zen Headbutt / Megahorn100%76%47.1%10:465.82.34
Tackle / Megahorn100%88%47.5%10:415.72.32

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-04

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. This boss is in the current rotation, so its ranking at these default settings was simulated ahead of time (seed 1, 50 Monte Carlo runs each) and served instantly; any other setting ranks live. The moveset table below took 0.1 s. Re-run simulation rolls a new seed and genuinely re-simulates. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.