Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 9,000
- Raid timer
- 5:00
- Attack / Defense
- 221 / 154
- Difficulty rating
- 1.28
- Catch CP
- 1,318 – 1,389
- Boosted (Sunny or clear, Cloudy)
- 1,648 – 1,736
Type a name, then Enter or click a result
Beating Mega Victreebel should take 2 trainers with level 40 counters of this strength. The Win % column is quoted at 2 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Mega Victreebel counters at level 40 are Salamence, Volcarona, Chandelure, Metagross, Toucannon & Braviary.
- #1SalamencedragonflyingFire Fang / Fly
- Power
- 96.7%
- Estimator
- 1.13
- Time
- 5:15
- #2VolcaronabugfireFire Spin / Overheat
- Power
- 85.1%
- Estimator
- 1.28
- Time
- 5:58
- #3ChandelureghostfireFire Spin / Overheat
- Power
- 84.6%
- Estimator
- 1.29
- Time
- 5:60
- #4MetagrosssteelpsychicZen Headbutt / Psychic
- Power
- 80.6%
- Estimator
- 1.35
- Time
- 6:18
- #5ToucannonnormalflyingPeck / Beak Blast
- Power
- 83.5%
- Estimator
- 1.31
- Time
- 6:05
- #6BraviarynormalflyingAir Slash / Fly
- Power
- 81.5%
- Estimator
- 1.34
- Time
- 6:13
Top pick: Salamence — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (2) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Salamence dragonflying Fire Fang / Fly | Fire Fang / Fly+20 more movesets | 100% | 96.7% | 1.13 | 5:15 | 9.6 | 100% | 3,749 | 29.6 | 1076 |
| 2 | Volcarona bugfire Fire Spin / Overheat | Fire Spin / Overheat+7 more movesets | 87% | 85.1% | 1.28 | 5:58 | 10.8 | 100% | 3,632 | 26.1 | 996 |
| 3 | Chandelure ghostfire Fire Spin / Overheat | Fire Spin / Overheat+19 more movesets | 85% | 84.6% | 1.29 | 5:60 | 12.9 | 100% | 3,268 | 26.1 | 797 |
| 4 | Metagross steelpsychic Zen Headbutt / Psychic | Zen Headbutt / Psychic+15 more movesets | 84% | 80.6% | 1.35 | 6:18 | 9.0 | 100% | 3,791 | 24.4 | 1175 |
| 5 | Toucannon normalflying Peck / Beak Blast | Peck / Beak Blast+11 more movesets | 81% | 83.5% | 1.31 | 6:05 | 17.5 | 100% | 2,689 | 26.5 | 650 |
| 6 | Braviary normalflying Air Slash / Fly | Air Slash / Fly+9 more movesets | 80% | 81.5% | 1.34 | 6:13 | 15.0 | 100% | 3,088 | 25.3 | 701 |
| 7 | Cinderace fire Fire Spin / Pyroball | Fire Spin / Pyroball+14 more movesets | 80% | 82.3% | 1.33 | 6:10 | 16.9 | 100% | 3,018 | 25.9 | 696 |
| 8 | Baxcalibur dragonice Ice Fang / Avalanche | Ice Fang / Avalanche+11 more movesets | 79% | 79.4% | 1.37 | 6:23 | 13.1 | 100% | 3,550 | 24.4 | 786 |
| 9 | Delphox firepsychic Fire Spin / Blast Burn | Fire Spin / Blast Burn+20 more movesets | 78% | 79.5% | 1.37 | 6:23 | 15.6 | 100% | 3,059 | 24.7 | 690 |
| 10 | Blaziken firefighting Fire Spin / Blast Burn | Fire Spin / Blast Burn+20 more movesets | 78% | 80.4% | 1.36 | 6:18 | 17.9 | 100% | 2,848 | 25.4 | 626 |
| 11 | Charizard fireflying Fire Spin / Blast Burn | Fire Spin / Blast Burn+29 more movesets | 77% | 78.2% | 1.39 | 6:29 | 14.4 | 100% | 2,889 | 24.3 | 824 |
| 12 | Staraptor normalflying Gust / Fly | Gust / Fly+15 more movesets | 77% | 80.0% | 1.36 | 6:20 | 18.0 | 100% | 2,825 | 25.3 | 626 |
| 13 | Incineroar firedark Fire Fang / Blast Burn | Fire Fang / Blast Burn+23 more movesets | 76% | 76.6% | 1.42 | 6:37 | 14.1 | 100% | 2,996 | 23.7 | 751 |
| 14 | Emboar firefighting Ember / Blast Burn | Ember / Blast Burn+9 more movesets | 74% | 76.3% | 1.43 | 6:39 | 17.4 | 100% | 2,982 | 24.0 | 649 |
| 15 | Skeledirge fireghost Incinerate / Blast Burn | Incinerate / Blast Burn+17 more movesets | 73% | 72.8% | 1.50 | 6:58 | 12.2 | 100% | 3,027 | 22.3 | 878 |
| 16 | Hisuian Braviary psychicflying Zen Headbutt / Fly | Zen Headbutt / Fly+9 more movesets | 73% | 75.0% | 1.46 | 6:46 | 17.1 | 100% | 2,814 | 23.4 | 633 |
| 17 | Darmanitan (Standard) fire Fire Fang / Overheat | Fire Fang / Overheat+11 more movesets | 73% | 75.7% | 1.44 | 6:42 | 19.3 | 100% | 3,105 | 24.2 | 603 |
| 18 | Infernape firefighting Fire Spin / Blast Burn | Fire Spin / Blast Burn+7 more movesets | 72% | 75.2% | 1.45 | 6:45 | 19.4 | 100% | 2,683 | 23.7 | 584 |
| 19 | Honchkrow darkflying Peck / Sky Attack | Peck / Sky Attack+7 more movesets | 71% | 74.4% | 1.47 | 6:49 | 21.1 | 100% | 2,711 | 23.6 | 521 |
| 20 | Ceruledge fireghost Incinerate / Flamethrower | Incinerate / Flamethrower+7 more movesets | 70% | 70.2% | 1.55 | 7:13 | 14.3 | 100% | 3,172 | 21.5 | 736 |
| 21 | Hisuian Arcanine firerock Fire Fang / Flamethrower | Fire Fang / Flamethrower+11 more movesets | 69% | 71.1% | 1.54 | 7:08 | 17.0 | 100% | 3,145 | 22.0 | 660 |
| 22 | Typhlosion fire Incinerate / Blast Burn | Incinerate / Blast Burn+14 more movesets | 69% | 71.5% | 1.53 | 7:06 | 18.6 | 100% | 2,889 | 22.6 | 621 |
| 23 | Alakazam psychic Confusion / Psychic | Confusion / Psychic+17 more movesets | 69% | 74.1% | 1.47 | 6:51 | 26.2 | 100% | 3,057 | 23.9 | 435 |
| 24 | Exeggutor grasspsychic Confusion / Psychic | Confusion / Psychic+11 more movesets | 69% | 72.1% | 1.51 | 7:02 | 21.0 | 100% | 3,014 | 22.8 | 535 |
| 25 | Arcanine fire Fire Fang / Flamethrower | Fire Fang / Flamethrower+27 more movesets | 68% | 70.3% | 1.55 | 7:13 | 17.1 | 100% | 3,029 | 21.8 | 626 |
| 26 | Espeon psychic Confusion / Psychic | Confusion / Psychic+11 more movesets | 68% | 72.6% | 1.50 | 6:59 | 25.3 | 100% | 3,170 | 23.4 | 472 |
| 27 | Flareon fire Fire Spin / Flamethrower | Fire Spin / Flamethrower+11 more movesets | 67% | 70.9% | 1.54 | 7:09 | 21.1 | 100% | 3,029 | 22.3 | 552 |
| 28 | Galarian Darmanitan (Standard) ice Ice Fang / Avalanche | Ice Fang / Avalanche+7 more movesets | 67% | 71.4% | 1.53 | 7:06 | 25.1 | 100% | 3,105 | 23.0 | 458 |
| 29 | Unfezant normalflying Air Slash / Sky Attack | Air Slash / Sky Attack+5 more movesets | 67% | 70.0% | 1.56 | 7:15 | 21.2 | 100% | 2,734 | 22.1 | 537 |
| 30 | Vikavolt bugelectric Bug Bite / Fly | Bug Bite / Fly+15 more movesets | 66% | 69.8% | 1.56 | 7:16 | 21.1 | 100% | 3,117 | 22.1 | 560 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 2 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 115% | 85.2% | 5:57 | 5.6 | 1.28 |
| Acid / Acid Spray+ | 100% | 83% | 79.3% | 6:24 | 6.0 | 1.38 |
| Sucker Punch / Acid Spray+ | 100% | 85% | 79.6% | 6:22 | 6.0 | 1.37 |
| Razor Leaf / Acid Spray+ | 100% | 88% | 80.4% | 6:18 | 6.0 | 1.36 |
| Sucker Punch / Sludge Bomb | 100% | 92% | 82.6% | 6:08 | 6.0 | 1.32 |
| Razor Leaf / Sludge Bomb | 100% | 95% | 83.0% | 6:06 | 6.0 | 1.31 |
| Sucker Punch / Solar Beam | 100% | 104% | 83.4% | 6:05 | 6.0 | 1.31 |
| Razor Leaf / Solar Beam | 100% | 106% | 83.4% | 6:05 | 6.0 | 1.31 |
| Acid / Sludge Bomb | 100% | 96% | 83.5% | 6:04 | 5.9 | 1.31 |
| Acid / Solar Beam | 100% | 102% | 83.6% | 6:04 | 6.0 | 1.31 |
| Razor Leaf / Leaf Blade | 100% | 132% | 86.1% | 5:53 | 5.9 | 1.27 |
| Acid / Leaf Blade | 100% | 125% | 86.3% | 5:52 | 6.0 | 1.26 |
| Sucker Punch / Leaf Blade | 100% | 131% | 86.4% | 5:52 | 6.0 | 1.26 |
| Sucker Punch / Leaf Tornado | 100% | 173% | 88.3% | 5:44 | 5.2 | 1.24 |
| Acid / Leaf Tornado | 100% | 163% | 88.4% | 5:44 | 5.4 | 1.23 |
| Razor Leaf / Leaf Tornado | 100% | 173% | 88.6% | 5:44 | 5.2 | 1.23 |
| Acid / Acid Spray | 100% | 202% | 88.8% | 5:42 | 4.8 | 1.23 |
| Razor Leaf / Acid Spray | 100% | 203% | 90.0% | 5:38 | 4.3 | 1.21 |
| Sucker Punch / Acid Spray | 100% | 206% | 90.1% | 5:38 | 4.3 | 1.21 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-04
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. This boss is in the current rotation, so its ranking at these default settings was simulated ahead of time (seed 1, 50 Monte Carlo runs each) and served instantly; any other setting ranks live. The moveset table below took 0.1 s. Re-run simulation rolls a new seed and genuinely re-simulates. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.