Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 600
- Raid timer
- 3:00
- Attack / Defense
- 105 / 55
- Difficulty rating
- 0.05
- Catch CP
- 676 – 728
- Boosted (Sunny or clear)
- 845 – 910
Type a name, then Enter or click a result
Beating Trapinch should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Trapinch counters at level 40 are Primarina, Rillaboom, Meowscarada, Porygon-Z, Inteleon & Roserade.
- #1top pickPrimarinawaterfairyWaterfall / Hydro Cannon
- Power
- 4844.4%
- Estimator
- 0.05
- Time
- 0:09
- #2top pickRillaboomgrassRazor Leaf / Frenzy Plant
- Power
- 4718.6%
- Estimator
- 0.05
- Time
- 0:09
- #3MeowscaradagrassdarkLeafage / Frenzy Plant
- Power
- 4844.4%
- Estimator
- 0.05
- Time
- 0:09
- #4Porygon-ZnormalLock-On / Solar Beam
- Power
- 4359.9%
- Estimator
- 0.06
- Time
- 0:10
- #5InteleonwaterWater Gun / Hydro Cannon
- Power
- 4844.4%
- Estimator
- 0.05
- Time
- 0:09
- #6RoseradegrasspoisonRazor Leaf / Grass Knot
- Power
- 4589.4%
- Estimator
- 0.05
- Time
- 0:09
Top pick: Primarina, Rillaboom — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.00%.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Primarina top pickwaterfairy Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 100% | 4844.4% | 0.05 | 0:09 | 0.0 | 100% | 3,200 | 68.0 | 612 |
| 2 | Rillaboom top pickgrass Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+9 more movesets | 100% | 4718.6% | 0.05 | 0:09 | 0.0 | 100% | 3,324 | 71.2 | 657 |
| 3 | Meowscarada grassdark Leafage / Frenzy Plant | Leafage / Frenzy Plant+11 more movesets | 96% | 4844.4% | 0.05 | 0:09 | 0.0 | 100% | 2,825 | 68.0 | 612 |
| 4 | Porygon-Z normal Lock-On / Solar Beam | Lock-On / Solar Beam+14 more movesets | 94% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 3,266 | 62.2 | 622 |
| 5 | Inteleon water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 92% | 4844.4% | 0.05 | 0:09 | 0.0 | 100% | 2,964 | 67.5 | 607 |
| 6 | Roserade grasspoison Razor Leaf / Grass Knot | Razor Leaf / Grass Knot+29 more movesets | 89% | 4589.4% | 0.05 | 0:09 | 0.0 | 100% | 2,971 | 67.4 | 640 |
| 7 | Golisopod bugwater Fury Cutter / Razor Shell | Fury Cutter / Razor Shell+19 more movesets | 88% | 4070.8% | 0.06 | 0:11 | 0.0 | 100% | 3,162 | 58.3 | 624 |
| 8 | Torterra grassground Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+14 more movesets | 87% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,934 | 58.0 | 609 |
| 9 | Samurott water Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 87% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 2,826 | 60.7 | 607 |
| 10 | Baxcalibur dragonice Ice Fang / Blizzard | Ice Fang / Blizzard+11 more movesets | 86% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,550 | 67.0 | 703 |
| 11 | Tsareena grass Razor Leaf / Grass Knot | Razor Leaf / Grass Knot+17 more movesets | 85% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,964 | 60.6 | 636 |
| 12 | Chesnaught grassfighting Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 85% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,954 | 54.6 | 601 |
| 13 | Kingler water Bubble / Razor Shell | Bubble / Razor Shell+14 more movesets | 84% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 2,829 | 62.9 | 629 |
| 14 | Greninja waterdark Water Shuriken / Surf | Water Shuriken / Surf+14 more movesets | 83% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 2,654 | 60.2 | 602 |
| 15 | Decidueye grassghost Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+19 more movesets | 83% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,775 | 59.8 | 628 |
| 16 | Hisuian Samurott waterdark Fury Cutter / Razor Shell | Fury Cutter / Razor Shell+14 more movesets | 83% | 4172.1% | 0.06 | 0:10 | 0.0 | 100% | 2,802 | 58.3 | 608 |
| 17 | Sceptile grass Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 82% | 3910.1% | 0.06 | 0:11 | 0.0 | 100% | 2,757 | 66.3 | 738 |
| 18 | Gogoat grass Vine Whip / Leaf Blade | Vine Whip / Leaf Blade+11 more movesets | 82% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,798 | 56.4 | 620 |
| 19 | Weavile darkice Ice Shard / Triple Axel | Ice Shard / Triple Axel+11 more movesets | 81% | 4176.1% | 0.06 | 0:10 | 0.0 | 100% | 3,005 | 62.9 | 656 |
| 20 | Glaceon ice Frost Breath / Avalanche | Frost Breath / Avalanche+9 more movesets | 81% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,126 | 57.7 | 606 |
| 21 | Crawdaunt waterdark Waterfall / Crabhammer | Waterfall / Crabhammer+11 more movesets | 81% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 2,474 | 62.2 | 622 |
| 22 | Quaquaval waterfighting Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+17 more movesets | 80% | 3999.8% | 0.06 | 0:11 | 0.0 | 100% | 3,018 | 63.8 | 701 |
| 23 | Breloom grassfighting Force Palm / Grass Knot | Force Palm / Grass Knot+11 more movesets | 79% | 3824.4% | 0.06 | 0:11 | 0.0 | 100% | 2,628 | 67.7 | 771 |
| 24 | Feraligatr water Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 78% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,857 | 57.4 | 631 |
| 25 | Arboliva grassnormal Magical Leaf / Seed Bomb | Magical Leaf / Seed Bomb+11 more movesets | 76% | 3791.1% | 0.06 | 0:11 | 0.0 | 100% | 2,959 | 54.5 | 627 |
| 26 | Lilligant grass Magical Leaf / Petal Blizzard | Magical Leaf / Petal Blizzard+8 more movesets | 74% | 3841.2% | 0.06 | 0:11 | 0.0 | 100% | 2,550 | 58.4 | 663 |
| 27 | Victreebel grasspoison Magical Leaf / Leaf Blade | Magical Leaf / Leaf Blade+19 more movesets | 74% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,431 | 57.6 | 634 |
| 28 | Mamoswine iceground Mud-Slap / Icicle Spear | Mud-Slap / Icicle Spear+11 more movesets | 74% | 3791.1% | 0.06 | 0:11 | 0.0 | 100% | 3,328 | 53.0 | 609 |
| 29 | Mienshao fighting Force Palm / Grass Knot | Force Palm / Grass Knot+17 more movesets | 74% | 3920.7% | 0.06 | 0:11 | 0.0 | 100% | 2,710 | 63.6 | 707 |
| 30 | Empoleon watersteel Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 74% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,900 | 57.9 | 637 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 1019% | 4692.3% | 0:09 | 0.0 | 0.05 |
| Mud Shot / Sand Tomb | 100% | 1154% | 4671.4% | 0:09 | 0.0 | 0.05 |
| Mud Shot / Dig | 100% | 1278% | 4671.4% | 0:09 | 0.0 | 0.05 |
| Sand Attack / Sand Tomb | 100% | 1154% | 4671.4% | 0:09 | 0.0 | 0.05 |
| Sand Attack / Dig | 100% | 1281% | 4671.4% | 0:09 | 0.0 | 0.05 |
| Mud Shot / Crunch | 100% | 1134% | 4706.4% | 0:09 | 0.0 | 0.05 |
| Mud Shot / Scorching Sands | 100% | 1142% | 4706.4% | 0:09 | 0.0 | 0.05 |
| Sand Attack / Crunch | 100% | 1134% | 4706.4% | 0:09 | 0.0 | 0.05 |
| Sand Attack / Scorching Sands | 100% | 1146% | 4706.4% | 0:09 | 0.0 | 0.05 |
| Struggle Bug / Sand Tomb | 100% | 1058% | 4720.5% | 0:09 | 0.0 | 0.05 |
| Struggle Bug / Dig | 100% | 962% | 4720.5% | 0:09 | 0.0 | 0.05 |
| Struggle Bug / Crunch | 100% | 1061% | 4720.5% | 0:09 | 0.0 | 0.05 |
| Struggle Bug / Scorching Sands | 100% | 926% | 4720.5% | 0:09 | 0.0 | 0.05 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.