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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Thundurus (Incarnate)
Shadow Tier 5 · CP 46,044
electricflying
HP
15,000
Raid timer
5:00
Attack / Defense
230 / 146
Difficulty rating
3.75

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Beating Thundurus (Incarnate) should take 4 trainers with level 40 counters of this strength. The Win % column is quoted at 4 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
rock 1.60xice 1.60x
Resists
fighting 0.63xflying 0.63xground 0.63xbug 0.63xsteel 0.63xgrass 0.63x
Related countersThundurus (Therian)

The best Thundurus (Incarnate) counters at level 40 are Rhyperior, Glimmora, Tyrantrum, Baxcalibur, Mamoswine & Galarian Darmanitan (Standard).

  1. #1top pick
    Rhyperior
    groundrock
    Smack Down / Rock Wrecker
    Power
    30.5%
    Estimator
    3.70
    Time
    17:29
  2. #2top pick
    Glimmora
    rockpoison
    Rock Throw / Meteor Beam
    Power
    31.9%
    Estimator
    3.53
    Time
    16:41
  3. #3
    Tyrantrum
    rockdragon
    Rock Throw / Meteor Beam
    Power
    30.0%
    Estimator
    3.77
    Time
    17:48
  4. #4
    Baxcalibur
    dragonice
    Ice Fang / Avalanche
    Power
    29.8%
    Estimator
    3.79
    Time
    17:53
  5. #5
    Mamoswine
    iceground
    Powder Snow / Avalanche
    Power
    29.0%
    Estimator
    3.89
    Time
    18:23
  6. #6
    Galarian Darmanitan (Standard)
    ice
    Ice Fang / Avalanche
    Power
    29.5%
    Estimator
    3.83
    Time
    18:04

Top pick: Rhyperior, Glimmora — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.35%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Rhyperior
top pickgroundrock
Smack Down / Rock Wrecker
3.7017:2927.6
2
Glimmora
top pickrockpoison
Rock Throw / Meteor Beam
3.5316:4142.5
3
Tyrantrum
rockdragon
Rock Throw / Meteor Beam
3.7717:4840.6
4
Baxcalibur
dragonice
Ice Fang / Avalanche
3.7917:5340.3
5
Mamoswine
iceground
Powder Snow / Avalanche
3.8918:2338.2
6
Galarian Darmanitan (Standard)
ice
Ice Fang / Avalanche
3.8318:0458.4
7
Gigalith
rock
Lock-On / Meteor Beam
3.9418:3845.5
8
Tyranitar
rockdark
Smack Down / Stone Edge
4.1019:2145.2
9
Rampardos
rock
Smack Down / Rock Slide
3.9418:3674.1
10
Glaceon
ice
Frost Breath / Avalanche
4.1319:3054.8
11
Cetitan
ice
Ice Shard / Avalanche
4.2820:1348.9
12
Weavile
darkice
Ice Shard / Triple Axel
4.2219:5561.6
13
Stonjourner
rock
Rock Throw / Rock Slide
4.3020:2051.2
14
Aggron
steelrock
Smack Down / Meteor Beam
4.4220:5454.0
15
Kleavor
bugrock
Fury Cutter / Rock Slide
4.4821:0959.3
16
Vanilluxe
ice
Frost Breath / Avalanche
4.4921:1261.1
17
Aurorus
rockice
Rock Throw / Weather Ball (Ice)
4.5421:2857.6
18
Porygon-Z
normal
Lock-On / Blizzard
4.6121:4758.8
19
Golem
rockground
Rock Throw / Stone Edge
4.7922:3645.8
20
Avalugg
ice
Ice Fang / Avalanche
4.7922:3848.1
21
Mr. Rime
icepsychic
Ice Shard / Triple Axel
4.6722:0466.7
22
Alolan Golem
rockelectric
Rock Throw / Stone Edge
4.8422:5252.1
23
Hisuian Avalugg
icerock
Powder Snow / Rock Slide
4.8522:5453.0
24
Haxorus
dragon
Dragon Tail / Breaking Swipe
4.8722:5955.1
25
Jynx
icepsychic
Frost Breath / Avalanche
4.6822:0682.7
26
Lycanroc (Dusk)
rock
Rock Throw / Stone Edge
4.7022:1180.8
27
Lycanroc (Midday)
rock
Rock Throw / Stone Edge
4.7322:1980.6
28
Hisuian Arcanine
firerock
Snarl / Rock Slide
4.8723:0063.1
29
Beartic
ice
Powder Snow / Ice Punch
4.9423:2068.1
30
Aerodactyl
rockflying
Rock Throw / Rock Slide
4.9323:1889.8
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 4 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (4)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%36%30.2%17:405.93.74
Thunder Shock / Brick Break100%29%29.5%18:046.03.82
Astonish / Brick Break100%31%29.8%17:556.03.79
Thunder Shock / Crunch100%34%29.9%17:516.03.78
Thunder Shock / Thunder100%40%30.1%17:446.03.75
Astonish / Crunch100%35%30.1%17:426.03.75
Astonish / Thunder100%39%30.2%17:396.03.74
Astonish / Thunder Punch100%48%30.7%17:215.83.67
Thunder Shock / Thunder Punch100%50%30.7%17:215.73.67

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 4 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-04

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. This boss is in the current rotation, so its ranking at these default settings was simulated ahead of time (seed 1, 50 Monte Carlo runs each) and served instantly; any other setting ranks live. The moveset table below took 0.1 s. Re-run simulation rolls a new seed and genuinely re-simulates. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.