Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 20,000
- Raid timer
- 5:00
- Attack / Defense
- 270 / 203
- Difficulty rating
- 3.96
- Catch CP
- 2,026 – 2,113
- Boosted (Partly cloudy, Cloudy)
- 2,533 – 2,641
Type a name, then Enter or click a result
Beating Terrakion should take 4 trainers with level 40 counters of this strength. The Win % column is quoted at 4 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Terrakion counters at level 40 are Hisuian Decidueye, Gallade, Rillaboom, Conkeldurr, Quaquaval & Garchomp.
- #1top pickHisuian DecidueyegrassfightingMagical Leaf / Aura Sphere
- Power
- 28.6%
- Estimator
- 3.86
- Time
- 17:45
- #2top pickGalladepsychicfightingPsycho Cut / Sacred Sword
- Power
- 28.6%
- Estimator
- 3.86
- Time
- 17:44
- #3top pickRillaboomgrassRazor Leaf / Frenzy Plant
- Power
- 28.2%
- Estimator
- 3.90
- Time
- 17:56
- #4ConkeldurrfightingForce Palm / Dynamic Punch
- Power
- 27.7%
- Estimator
- 3.98
- Time
- 18:18
- #5QuaquavalwaterfightingWater Gun / Hydro Cannon
- Power
- 27.5%
- Estimator
- 4.00
- Time
- 18:25
- #6GarchompdragongroundMud Shot / Earth Power
- Power
- 26.6%
- Estimator
- 4.14
- Time
- 19:03
Top pick: Hisuian Decidueye, Gallade, Rillaboom — 3 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.33%.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (4) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Hisuian Decidueye top pickgrassfighting Magical Leaf / Aura Sphere | Magical Leaf / Aura Sphere+9 more movesets | 100% | 28.6% | 3.86 | 17:45 | 49.8 | 100% | 2,897 | 20.1 | 387 |
| 2 | Gallade top pickpsychicfighting Psycho Cut / Sacred Sword | Psycho Cut / Sacred Sword+19 more movesets | 99% | 28.6% | 3.86 | 17:44 | 52.6 | 100% | 3,093 | 20.1 | 366 |
| 3 | Rillaboom top pickgrass Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+9 more movesets | 98% | 28.2% | 3.90 | 17:56 | 54.3 | 100% | 3,324 | 19.9 | 352 |
| 4 | Conkeldurr fighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 96% | 27.7% | 3.98 | 18:18 | 54.1 | 100% | 3,337 | 19.5 | 362 |
| 5 | Quaquaval waterfighting Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+17 more movesets | 94% | 27.5% | 4.00 | 18:25 | 62.0 | 100% | 3,018 | 19.6 | 317 |
| 6 | Garchomp dragonground Mud Shot / Earth Power | Mud Shot / Earth Power+13 more movesets | 93% | 26.6% | 4.14 | 19:03 | 48.2 | 100% | 3,962 | 18.6 | 409 |
| 7 | Primarina waterfairy Charm / Hydro Cannon | Charm / Hydro Cannon+11 more movesets | 93% | 27.1% | 4.07 | 18:44 | 56.6 | 100% | 3,200 | 19.1 | 339 |
| 8 | Swampert waterground Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 91% | 26.0% | 4.23 | 19:28 | 53.1 | 96% | 2,974 | 18.3 | 368 |
| 9 | Blaziken firefighting Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 90% | 27.2% | 4.05 | 18:38 | 86.1 | 66% | 2,848 | 20.3 | 236 |
| 10 | Chesnaught grassfighting Low Kick / Frenzy Plant | Low Kick / Frenzy Plant+17 more movesets | 89% | 25.4% | 4.34 | 19:57 | 51.0 | 62% | 2,954 | 17.7 | 383 |
| 11 | Togekiss fairyflying Charm / Aura Sphere | Charm / Aura Sphere+23 more movesets | 89% | 25.3% | 4.35 | 20:02 | 49.9 | 68% | 3,332 | 17.6 | 438 |
| 12 | Lucario fightingsteel Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 89% | 26.8% | 4.12 | 18:56 | 85.4 | 38% | 2,703 | 19.9 | 301 |
| 13 | Metagross steelpsychic Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 88% | 26.1% | 4.22 | 19:25 | 69.3 | 66% | 3,791 | 19.2 | 372 |
| 14 | Machamp fighting Counter / Dynamic Punch | Counter / Dynamic Punch+23 more movesets | 88% | 25.8% | 4.27 | 19:39 | 64.3 | 70% | 3,056 | 18.3 | 305 |
| 15 | Decidueye grassghost Leafage / Frenzy Plant | Leafage / Frenzy Plant+19 more movesets | 87% | 25.2% | 4.37 | 20:06 | 58.3 | 54% | 2,775 | 17.8 | 351 |
| 16 | Feraligatr water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+19 more movesets | 86% | 25.3% | 4.35 | 20:00 | 64.1 | 50% | 2,857 | 18.0 | 296 |
| 17 | Torterra grassground Mud-Slap / Frenzy Plant | Mud-Slap / Frenzy Plant+14 more movesets | 86% | 24.6% | 4.47 | 20:35 | 53.3 | 16% | 2,934 | 17.2 | 369 |
| 18 | Hawlucha fightingflying Low Kick / Flying Press | Low Kick / Flying Press+14 more movesets | 84% | 24.8% | 4.44 | 20:27 | 63.8 | 36% | 2,410 | 17.6 | 311 |
| 19 | Hariyama fighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+14 more movesets | 84% | 24.5% | 4.50 | 20:42 | 63.0 | 30% | 2,829 | 17.3 | 312 |
| 20 | Samurott water Fury Cutter / Hydro Cannon | Fury Cutter / Hydro Cannon+11 more movesets | 83% | 24.7% | 4.46 | 20:30 | 70.5 | 4% | 2,826 | 17.6 | 270 |
| 21 | Exeggutor grasspsychic Extrasensory / Psychic | Extrasensory / Psychic+11 more movesets | 83% | 24.5% | 4.50 | 20:42 | 65.7 | 2% | 3,014 | 17.4 | 293 |
| 22 | Dhelmise ghostgrass Metal Sound / Power Whip | Metal Sound / Power Whip+14 more movesets | 83% | 24.2% | 4.55 | 20:57 | 61.4 | 12% | 2,950 | 17.1 | 328 |
| 23 | Alakazam psychic Psycho Cut / Psychic | Psycho Cut / Psychic+17 more movesets | 82% | 24.7% | 4.46 | 20:30 | 86.4 | 66% | 3,057 | 18.2 | 246 |
| 24 | Inteleon water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 80% | 24.8% | 4.45 | 20:28 | 102.5 | 32% | 2,964 | 18.6 | 199 |
| 25 | Breloom grassfighting Force Palm / Grass Knot | Force Palm / Grass Knot+11 more movesets | 80% | 24.4% | 4.52 | 20:48 | 88.8 | 66% | 2,628 | 17.9 | 239 |
| 26 | Espeon psychic Confusion / Psychic | Confusion / Psychic+11 more movesets | 80% | 24.1% | 4.57 | 21:02 | 80.4 | 46% | 3,170 | 17.5 | 251 |
| 27 | Roserade grasspoison Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+29 more movesets | 79% | 23.9% | 4.61 | 21:11 | 84.7 | 18% | 2,971 | 17.3 | 233 |
| 28 | Tinkaton fairysteel Fairy Wind / Gigaton Hammer | Fairy Wind / Gigaton Hammer+9 more movesets | 77% | 22.7% | 4.84 | 22:18 | 73.2 | 66% | 2,250 | 17.1 | 348 |
| 29 | Meowscarada grassdark Leafage / Frenzy Plant | Leafage / Frenzy Plant+11 more movesets | 75% | 23.0% | 4.78 | 21:60 | 94.2 | 64% | 2,825 | 17.1 | 230 |
| 30 | Excadrill groundsteel Metal Claw / Scorching Sands | Metal Claw / Scorching Sands+14 more movesets | 69% | 21.4% | 5.15 | 23:41 | 111.2 | 32% | 3,244 | 16.2 | 283 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 4 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (4) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 27% | 27.9% | 18:11 | 6.0 | 3.95 |
| Zen Headbutt / Close Combat | 100% | 24% | 27.3% | 18:32 | 6.0 | 4.03 |
| Zen Headbutt / Earthquake | 99% | 25% | 27.6% | 18:22 | 6.0 | 3.99 |
| Smack Down / Close Combat | 100% | 25% | 27.6% | 18:22 | 6.0 | 3.99 |
| Double Kick / Close Combat | 99% | 25% | 27.7% | 18:19 | 6.0 | 3.98 |
| Smack Down / Earthquake | 100% | 26% | 27.7% | 18:17 | 6.0 | 3.97 |
| Double Kick / Earthquake | 100% | 27% | 27.8% | 18:12 | 6.0 | 3.95 |
| Zen Headbutt / Rock Slide | 100% | 32% | 28.4% | 17:51 | 6.0 | 3.88 |
| Double Kick / Rock Slide | 100% | 33% | 28.4% | 17:50 | 6.0 | 3.88 |
| Smack Down / Rock Slide | 100% | 33% | 28.5% | 17:48 | 6.0 | 3.87 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 4 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 1.4 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.