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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Silvally (Ghost)Not released in Pokemon GO
Tier 3 · CP 18,651
ghost
HP
3,600
Raid timer
3:00
Attack / Defense
155 / 155
Difficulty rating
0.81
Catch CP
1,609 – 1,686
Boosted (Fog)
2,011 – 2,107

Type a name, then Enter or click a result

Beating Silvally (Ghost) should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
ghost 1.60xdark 1.60x
Resists
normal 0.39xfighting 0.39xpoison 0.63xbug 0.63x
Related countersShadow Silvally (Ghost)

The best Silvally (Ghost) counters at level 40 are Gholdengo, Chandelure, Dragapult, Kingambit, Tyranitar & Gengar.

  1. #1top pick
    Gholdengo
    steelghost
    Hex / Shadow Ball
    Power
    163.1%
    Estimator
    0.82
    Time
    2:24
  2. #2top pick
    Chandelure
    ghostfire
    Hex / Shadow Ball
    Power
    172.9%
    Estimator
    0.77
    Time
    2:16
  3. #3
    Dragapult
    dragonghost
    Astonish / Shadow Ball
    Power
    168.0%
    Estimator
    0.80
    Time
    2:20
  4. #4
    Kingambit
    darksteel
    Snarl / Foul Play
    Power
    157.2%
    Estimator
    0.85
    Time
    2:29
  5. #5
    Tyranitar
    rockdark
    Bite / Brutal Swing
    Power
    164.8%
    Estimator
    0.81
    Time
    2:22
  6. #6
    Gengar
    ghostpoison
    Shadow Claw / Shadow Ball
    Power
    170.5%
    Estimator
    0.78
    Time
    2:18

Top pick: Gholdengo, Chandelure — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.20%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Gholdengo
top picksteelghost
Hex / Shadow Ball
0.822:241.2
2
Chandelure
top pickghostfire
Hex / Shadow Ball
0.772:162.0
3
Dragapult
dragonghost
Astonish / Shadow Ball
0.802:202.1
4
Kingambit
darksteel
Snarl / Foul Play
0.852:291.5
5
Tyranitar
rockdark
Bite / Brutal Swing
0.812:222.3
6
Gengar
ghostpoison
Shadow Claw / Shadow Ball
0.782:182.9
7
Hydreigon
darkdragon
Bite / Brutal Swing
0.802:212.9
8
Polteageist
ghost
Sucker Punch / Shadow Ball
0.842:272.7
9
Cursola
ghost
Hex / Shadow Ball
0.842:272.8
10
Hisuian Zoroark
normalghost
Shadow Claw / Shadow Ball
0.802:203.9
11
Incineroar
firedark
Snarl / Darkest Lariat
0.852:302.6
12
Hisuian Typhlosion
fireghost
Hex / Shadow Ball
0.882:342.3
13
Salamence
dragonflying
Bite / Brutal Swing
0.852:302.9
14
Dhelmise
ghostgrass
Shadow Claw / Shadow Ball
0.872:333.2
15
Absol
dark
Snarl / Brutal Swing
0.822:245.5
16
Skeledirge
fireghost
Hex / Shadow Ball
0.972:501.7
17
Weavile
darkice
Snarl / Foul Play
0.892:354.7
18
Ceruledge
fireghost
Ember / Shadow Ball
1.002:562.3
19
Bisharp
darksteel
Snarl / Dark Pulse
0.962:493.0
20
Sinistcha
grassghost
Astonish / Shadow Ball
0.942:463.4
21
Alolan Muk
poisondark
Snarl / Brutal Swing
0.962:483.2
22
Zoroark
dark
Snarl / Foul Play
0.882:345.7
23
Houndoom
darkfire
Snarl / Foul Play
0.932:444.2
24
Grimmsnarl
darkfairy
Bite / Foul Play
0.932:434.6
25
Mismagius
ghost
Sucker Punch / Shadow Ball
0.982:533.2
26
Banette
ghost
Shadow Claw / Shadow Ball
0.962:494.3
27
Mabosstiff
dark
Snarl / Payback
0.972:504.4
28
Trevenant
ghostgrass
Shadow Claw / Shadow Ball
0.992:544.0
29
Honchkrow
darkflying
Snarl / Dark Pulse
0.962:485.1
30
Haunter
ghostpoison
Lick / Shadow Ball
0.952:485.5
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%144%165.8%2:222.20.81
Bite / Aerial Ace100%137%164.4%2:232.80.81
Tackle / Aerial Ace100%145%164.6%2:232.50.81
Tackle / Iron Head100%128%165.2%2:223.00.81
Take Down / Aerial Ace100%152%165.5%2:222.20.81
Bite / Iron Head100%119%165.7%2:223.40.81
Take Down / Iron Head100%134%165.7%2:222.80.81
Bite / Tri-Attack100%152%165.8%2:222.00.81
Tackle / Tri-Attack100%169%166.1%2:211.70.80
Take Down / Tri-Attack100%176%166.1%2:211.60.80
Bite / X-Scissor100%144%166.7%2:212.10.80
Tackle / X-Scissor100%166%166.7%2:211.80.80
Take Down / X-Scissor100%174%167.5%2:201.60.80

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.4 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.