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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Scraggy
Tier 3 · CP 10,693
darkfighting
HP
3,600
Raid timer
3:00
Attack / Defense
107 / 107
Difficulty rating
0.42
Catch CP
732 – 784
Boosted (Cloudy, Fog)
915 – 980

Type a name, then Enter or click a result

Beating Scraggy should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fairy 2.56xfighting 1.60xflying 1.60x
Resists
dark 0.39xrock 0.63xghost 0.63xpsychic 0.63x
Related countersShadow Scraggy

The best Scraggy counters at level 40 are Gardevoir, Togekiss, Hatterene, Sylveon, Primarina & Granbull.

  1. #1top pick
    Gardevoir
    psychicfairy
    Charm / Dazzling Gleam
    Power
    344.9%
    Estimator
    0.39
    Time
    1:08
  2. #2top pick
    Togekiss
    fairyflying
    Charm / Dazzling Gleam
    Power
    327.6%
    Estimator
    0.41
    Time
    1:12
  3. #3
    Hatterene
    psychicfairy
    Charm / Dazzling Gleam
    Power
    341.0%
    Estimator
    0.39
    Time
    1:09
  4. #4
    Sylveon
    fairy
    Fairy Wind / Dazzling Gleam
    Power
    299.1%
    Estimator
    0.45
    Time
    1:18
  5. #5
    Primarina
    waterfairy
    Charm / Moonblast
    Power
    309.9%
    Estimator
    0.43
    Time
    1:16
  6. #6
    Granbull
    fairy
    Charm / Play Rough
    Power
    307.0%
    Estimator
    0.44
    Time
    1:16

Top pick: Gardevoir, Togekiss — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.47%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Gardevoir
top pickpsychicfairy
Charm / Dazzling Gleam
0.391:080.5
2
Togekiss
top pickfairyflying
Charm / Dazzling Gleam
0.411:120.3
3
Hatterene
psychicfairy
Charm / Dazzling Gleam
0.391:090.6
4
Sylveon
fairy
Fairy Wind / Dazzling Gleam
0.451:180.3
5
Primarina
waterfairy
Charm / Moonblast
0.431:160.5
6
Granbull
fairy
Charm / Play Rough
0.441:160.9
7
Florges
fairy
Fairy Wind / Moonblast
0.481:240.3
8
Galarian Rapidash
psychicfairy
Fairy Wind / Play Rough
0.461:211.0
9
Ribombee
bugfairy
Charm / Dazzling Gleam
0.481:241.1
10
Gallade
psychicfighting
Charm / Sacred Sword
0.481:250.9
11
Lucario
fightingsteel
Force Palm / Aura Sphere
0.451:201.6
12
Clefable
fairy
Charm / Dazzling Gleam
0.521:300.9
13
Galarian Weezing
poisonfairy
Fairy Wind / Play Rough
0.531:330.4
14
Donphan
ground
Charm / Play Rough
0.511:300.7
15
Blaziken
firefighting
Counter / Aura Sphere
0.491:271.3
16
Grimmsnarl
darkfairy
Low Kick / Play Rough
0.511:291.1
17
Beartic
ice
Charm / Play Rough
0.481:251.5
18
Mimikyu
ghostfairy
Charm / Play Rough
0.521:320.9
19
Meowscarada
grassdark
Charm / Play Rough
0.491:261.6
20
Alakazam
psychic
Counter / Dazzling Gleam
0.501:281.6
21
Conkeldurr
fighting
Force Palm / Dynamic Punch
0.541:340.9
22
Salamence
dragonflying
Dragon Tail / Fly
0.551:360.9
23
Slurpuff
fairy
Charm / Play Rough
0.541:351.1
24
Alolan Ninetales
icefairy
Charm / Dazzling Gleam
0.541:361.1
25
Toucannon
normalflying
Peck / Beak Blast
0.521:311.7
26
Ursaluna
groundnormal
Rock Smash / Play Rough
0.561:391.0
27
Roserade
grasspoison
Poison Sting / Dazzling Gleam
0.561:381.2
28
Staraptor
normalflying
Gust / Fly
0.541:351.8
29
Ursaring
normal
Counter / Play Rough
0.541:351.9
30
Breloom
grassfighting
Force Palm / Dynamic Punch
0.561:381.7
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%329%322.0%1:130.50.42
Feint Attack / Foul Play100%269%315.1%1:141.10.42
Rock Smash / Foul Play100%274%315.2%1:141.00.42
Rock Smash / Thunder Punch100%277%316.6%1:140.90.42
Feint Attack / Thunder Punch100%262%317.0%1:141.00.42
Feint Attack / Upper Hand100%353%320.9%1:130.40.42
Feint Attack / Acid Spray100%374%323.1%1:130.20.41
Rock Smash / Upper Hand100%373%323.2%1:130.30.41
Rock Smash / Brick Break100%386%324.0%1:120.20.41
Feint Attack / Brick Break100%367%325.0%1:120.20.41
Rock Smash / Acid Spray100%383%325.2%1:120.10.41

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.