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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Sandygast
Tier 3 · CP 9,341
ghostground
HP
3,600
Raid timer
3:00
Attack / Defense
98 / 97
Difficulty rating
0.50
Catch CP
655 – 705
Boosted (Sunny or clear, Fog)
819 – 881

Type a name, then Enter or click a result

Beating Sandygast should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
ghost 1.60xwater 1.60xgrass 1.60xice 1.60xdark 1.60x
Resists
normal 0.39xfighting 0.39xpoison 0.39xelectric 0.39xrock 0.63xbug 0.63x
Related countersShadow Sandygast

The best Sandygast counters at level 40 are Rillaboom, Hydreigon, Inteleon, Tyranitar, Meowscarada & Greninja.

  1. #1top pick
    Rillaboom
    grass
    Razor Leaf / Frenzy Plant
    Power
    263.9%
    Estimator
    0.51
    Time
    1:29
  2. #2top pick
    Hydreigon
    darkdragon
    Bite / Brutal Swing
    Power
    264.9%
    Estimator
    0.50
    Time
    1:29
  3. #3
    Inteleon
    water
    Water Gun / Hydro Cannon
    Power
    279.1%
    Estimator
    0.48
    Time
    1:24
  4. #4
    Tyranitar
    rockdark
    Bite / Brutal Swing
    Power
    265.6%
    Estimator
    0.50
    Time
    1:28
  5. #5
    Meowscarada
    grassdark
    Leafage / Frenzy Plant
    Power
    256.0%
    Estimator
    0.52
    Time
    1:32
  6. #6
    Greninja
    waterdark
    Water Shuriken / Hydro Cannon
    Power
    264.3%
    Estimator
    0.51
    Time
    1:29

Top pick: Rillaboom, Hydreigon — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.27%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Rillaboom
top pickgrass
Razor Leaf / Frenzy Plant
0.511:291.0
2
Hydreigon
top pickdarkdragon
Bite / Brutal Swing
0.501:291.2
3
Inteleon
water
Water Gun / Hydro Cannon
0.481:242.1
4
Tyranitar
rockdark
Bite / Brutal Swing
0.501:281.5
5
Meowscarada
grassdark
Leafage / Frenzy Plant
0.521:321.2
6
Greninja
waterdark
Water Shuriken / Hydro Cannon
0.511:291.6
7
Salamence
dragonflying
Bite / Brutal Swing
0.551:370.9
8
Weavile
darkice
Snarl / Avalanche
0.511:301.6
9
Primarina
waterfairy
Waterfall / Hydro Cannon
0.521:311.6
10
Quaquaval
waterfighting
Water Gun / Hydro Cannon
0.511:301.7
11
Dragapult
dragonghost
Astonish / Shadow Ball
0.511:301.8
12
Absol
dark
Snarl / Brutal Swing
0.491:272.3
13
Galarian Darmanitan (Standard)
ice
Ice Fang / Avalanche
0.511:291.9
14
Roserade
grasspoison
Magical Leaf / Grass Knot
0.521:311.9
15
Baxcalibur
dragonice
Ice Fang / Avalanche
0.541:341.5
16
Kingler
water
Bubble / Crabhammer
0.511:302.0
17
Hisuian Samurott
waterdark
Snarl / Razor Shell
0.531:341.5
18
Crawdaunt
waterdark
Snarl / Crabhammer
0.521:312.1
19
Tsareena
grass
Magical Leaf / Grass Knot
0.561:381.3
20
Hisuian Zoroark
normalghost
Snarl / Shadow Ball
0.511:292.4
21
Kingambit
darksteel
Snarl / Foul Play
0.541:351.6
22
Decidueye
grassghost
Magical Leaf / Frenzy Plant
0.541:351.6
23
Mamoswine
iceground
Powder Snow / Avalanche
0.541:361.5
24
Chandelure
ghostfire
Astonish / Shadow Ball
0.511:302.9
25
Incineroar
firedark
Snarl / Darkest Lariat
0.541:352.0
26
Polteageist
ghost
Hex / Shadow Ball
0.541:342.1
27
Gholdengo
steelghost
Hex / Shadow Ball
0.531:332.5
28
Zoroark
dark
Snarl / Foul Play
0.531:332.5
29
Cursola
ghost
Astonish / Shadow Ball
0.541:352.2
30
Gengar
ghostpoison
Lick / Shadow Ball
0.541:354.2
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%211%265.1%1:291.50.50
Mud Shot / Scorching Sands100%193%264.4%1:291.80.51
Sand Attack / Scorching Sands100%193%264.4%1:291.80.51
Mud Shot / Shadow Ball100%206%264.4%1:291.70.51
Sand Attack / Shadow Ball100%206%264.4%1:291.70.51
Astonish / Shadow Ball100%214%264.6%1:291.60.51
Astonish / Earth Power100%198%265.6%1:281.70.50
Astonish / Sand Tomb100%261%265.8%1:280.90.50
Mud Shot / Earth Power100%192%265.9%1:281.80.50
Sand Attack / Earth Power100%192%265.9%1:281.80.50
Astonish / Scorching Sands100%202%266.4%1:281.70.50
Mud Shot / Sand Tomb100%257%266.6%1:281.00.50
Sand Attack / Sand Tomb100%256%266.8%1:280.90.50

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.