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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Pyroar
Tier 1 · CP 7,403
firenormal
HP
600
Raid timer
3:00
Attack / Defense
140 / 97
Difficulty rating
0.08
Catch CP
1,506 – 1,581
Boosted (Sunny or clear, Partly cloudy)
1,883 – 1,977

Type a name, then Enter or click a result

Beating Pyroar should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fighting 1.60xground 1.60xrock 1.60xwater 1.60x
Resists
ghost 0.39xbug 0.63xsteel 0.63xfire 0.63xgrass 0.63xice 0.63xfairy 0.63x
Related countersShadow Pyroar

The best Pyroar counters at level 40 are Blaziken, Glimmora, Lucario, Inteleon, Tyrantrum & Conkeldurr.

  1. #1top pick
    Blaziken
    firefighting
    Counter / Aura Sphere
    Power
    3105.1%
    Estimator
    0.08
    Time
    0:14
  2. #2top pick
    Glimmora
    rockpoison
    Rock Throw / Meteor Beam
    Power
    3114.0%
    Estimator
    0.08
    Time
    0:14
  3. #3
    Lucario
    fightingsteel
    Counter / Aura Sphere
    Power
    3152.3%
    Estimator
    0.08
    Time
    0:14
  4. #4
    Inteleon
    water
    Water Gun / Hydro Cannon
    Power
    3008.0%
    Estimator
    0.08
    Time
    0:14
  5. #5
    Tyrantrum
    rockdragon
    Rock Throw / Meteor Beam
    Power
    2724.7%
    Estimator
    0.09
    Time
    0:16
  6. #6
    Conkeldurr
    fighting
    Counter / Dynamic Punch
    Power
    2889.1%
    Estimator
    0.08
    Time
    0:15

Top pick: Blaziken, Glimmora — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.75%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Blaziken
top pickfirefighting
Counter / Aura Sphere
0.080:140.0
2
Glimmora
top pickrockpoison
Rock Throw / Meteor Beam
0.080:140.0
3
Lucario
fightingsteel
Counter / Aura Sphere
0.080:140.1
4
Inteleon
water
Water Gun / Hydro Cannon
0.080:140.1
5
Tyrantrum
rockdragon
Rock Throw / Meteor Beam
0.090:160.0
6
Conkeldurr
fighting
Counter / Dynamic Punch
0.080:150.0
7
Gigalith
rock
Smack Down / Meteor Beam
0.090:160.0
8
Gallade
psychicfighting
Low Kick / Sacred Sword
0.080:150.0
9
Primarina
waterfairy
Waterfall / Hydro Cannon
0.090:160.0
10
Haxorus
dragon
Counter / Earthquake
0.090:160.0
11
Machamp
fighting
Counter / Dynamic Punch
0.090:160.0
12
Gyarados
waterflying
Waterfall / Hydro Pump
0.090:170.0
13
Hisuian Decidueye
grassfighting
Psycho Cut / Aura Sphere
0.090:160.1
14
Tyranitar
rockdark
Smack Down / Stone Edge
0.100:170.0
15
Quaquaval
waterfighting
Water Gun / Hydro Cannon
0.090:170.0
16
Rampardos
rock
Smack Down / Rock Slide
0.090:160.2
17
Feraligatr
water
Waterfall / Hydro Cannon
0.100:170.0
18
Greninja
waterdark
Water Shuriken / Hydro Cannon
0.090:170.2
19
Samurott
water
Waterfall / Hydro Cannon
0.100:170.0
20
Empoleon
watersteel
Waterfall / Hydro Cannon
0.100:170.0
21
Excadrill
groundsteel
Mud-Slap / Scorching Sands
0.090:160.1
22
Hariyama
fighting
Force Palm / Dynamic Punch
0.090:170.1
23
Hisuian Samurott
waterdark
Waterfall / Razor Shell
0.100:170.0
24
Golisopod
bugwater
Waterfall / Razor Shell
0.100:180.0
25
Kingler
water
Bubble / Razor Shell
0.090:170.2
26
Mamoswine
iceground
Mud-Slap / High Horsepower
0.090:170.1
27
Crawdaunt
waterdark
Snarl / Crabhammer
0.100:170.2
28
Sirfetch'd
fighting
Counter / Close Combat
0.100:180.0
29
Breloom
grassfighting
Counter / Dynamic Punch
0.090:170.2
30
Mienshao
fighting
Force Palm / Brick Break
0.090:170.2
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%529%2958.9%0:150.00.08
Take Down / Overheat100%587%2889.1%0:150.10.08
Take Down / Solar Beam100%593%2901.5%0:150.00.08
Ember / Overheat100%557%2916.0%0:150.10.08
Fire Fang / Overheat100%561%2963.1%0:150.00.08
Ember / Solar Beam100%542%2967.3%0:150.00.08
Fire Fang / Solar Beam100%548%2981.4%0:150.00.08
Take Down / Dark Pulse100%623%2998.0%0:150.00.08
Incinerate / Overheat100%485%3003.1%0:150.00.08
Take Down / Flame Charge100%617%3014.8%0:140.00.08
Incinerate / Solar Beam100%483%3033.6%0:140.00.08
Ember / Flame Charge100%605%3038.2%0:140.00.08
Fire Fang / Flame Charge100%592%3044.1%0:140.00.08
Ember / Dark Pulse100%590%3047.5%0:140.00.08
Fire Fang / Dark Pulse100%562%3053.4%0:140.00.08
Incinerate / Flame Charge100%557%3056.4%0:140.00.08
Incinerate / Dark Pulse100%499%3056.4%0:140.00.08

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.