Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 600
- Raid timer
- 3:00
- Attack / Defense
- 59 / 52
- Difficulty rating
- 0.06
- Catch CP
- 352 – 388
- Boosted (Partly cloudy, Windy)
- 440 – 486
Type a name, then Enter or click a result
Beating Pidgey should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Pidgey counters at level 40 are Rampardos, Electivire, Rhyperior, Glimmora, Alolan Golem & Magnezone.
- #1RampardosrockSmack Down / Rock Slide
- Power
- 4728.8%
- Estimator
- 0.05
- Time
- 0:09
- #2ElectivireelectricThunder Shock / Thunder
- Power
- 4589.4%
- Estimator
- 0.05
- Time
- 0:09
- #3RhyperiorgroundrockSmack Down / Rock Wrecker
- Power
- 4152.2%
- Estimator
- 0.06
- Time
- 0:10
- #4GlimmorarockpoisonRock Throw / Power Gem
- Power
- 4359.9%
- Estimator
- 0.06
- Time
- 0:10
- #5Alolan GolemrockelectricRock Throw / Wild Charge
- Power
- 4152.2%
- Estimator
- 0.06
- Time
- 0:10
- #6MagnezoneelectricsteelCharge Beam / Zap Cannon
- Power
- 3970.7%
- Estimator
- 0.06
- Time
- 0:11
Top pick: Rampardos — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Rampardos rock Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 100% | 4728.8% | 0.05 | 0:09 | 0.0 | 100% | 3,298 | 79.5 | 732 |
| 2 | Electivire electric Thunder Shock / Thunder | Thunder Shock / Thunder+9 more movesets | 95% | 4589.4% | 0.05 | 0:09 | 0.0 | 100% | 3,079 | 63.7 | 605 |
| 3 | Rhyperior groundrock Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 94% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,733 | 71.4 | 750 |
| 4 | Glimmora rockpoison Rock Throw / Power Gem | Rock Throw / Power Gem+7 more movesets | 93% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 3,273 | 64.5 | 645 |
| 5 | Alolan Golem rockelectric Rock Throw / Wild Charge | Rock Throw / Wild Charge+8 more movesets | 91% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,949 | 60.8 | 638 |
| 6 | Magnezone electricsteel Charge Beam / Zap Cannon | Charge Beam / Zap Cannon+15 more movesets | 90% | 3970.7% | 0.06 | 0:11 | 0.0 | 100% | 3,205 | 64.4 | 706 |
| 7 | Stonjourner rock Rock Throw / Rock Slide | Rock Throw / Rock Slide+2 more movesets | 89% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,218 | 58.8 | 617 |
| 8 | Gigalith rock Smack Down / Rock Slide | Smack Down / Rock Slide+14 more movesets | 88% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,228 | 59.9 | 629 |
| 9 | Jolteon electric Thunder Shock / Discharge | Thunder Shock / Discharge+9 more movesets | 88% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 2,888 | 61.4 | 614 |
| 10 | Porygon-Z normal Charge Beam / Blizzard | Charge Beam / Blizzard+14 more movesets | 87% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 3,266 | 60.5 | 605 |
| 11 | Weavile darkice Snarl / Triple Axel | Snarl / Triple Axel+11 more movesets | 87% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 3,005 | 60.4 | 604 |
| 12 | Baxcalibur dragonice Ice Fang / Blizzard | Ice Fang / Blizzard+11 more movesets | 87% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,550 | 70.5 | 740 |
| 13 | Ampharos electric Charge Beam / Zap Cannon | Charge Beam / Zap Cannon+15 more movesets | 86% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,852 | 58.9 | 618 |
| 14 | Aerodactyl rockflying Rock Throw / Rock Slide | Rock Throw / Rock Slide+23 more movesets | 86% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,783 | 58.7 | 616 |
| 15 | Aurorus rockice Rock Throw / Weather Ball (Ice) | Rock Throw / Weather Ball (Ice)+17 more movesets | 86% | 3941.9% | 0.06 | 0:11 | 0.0 | 100% | 2,802 | 56.6 | 626 |
| 16 | Magneton electricsteel Spark / Discharge | Spark / Discharge+19 more movesets | 86% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,485 | 57.3 | 602 |
| 17 | Tyranitar rockdark Smack Down / Brutal Swing | Smack Down / Brutal Swing+15 more movesets | 85% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 3,834 | 55.1 | 606 |
| 18 | Rotom (Frost) electricice Thunder Shock / Blizzard | Thunder Shock / Blizzard+8 more movesets | 85% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,579 | 57.7 | 606 |
| 19 | Vikavolt bugelectric Spark / Discharge | Spark / Discharge+15 more movesets | 84% | 4249.4% | 0.06 | 0:10 | 0.0 | 100% | 3,117 | 65.8 | 674 |
| 20 | Pawmot electricfighting Thunder Shock / Discharge | Thunder Shock / Discharge+23 more movesets | 84% | 4359.9% | 0.06 | 0:10 | 0.0 | 100% | 2,634 | 61.4 | 614 |
| 21 | Toxtricity electricpoison Spark / Discharge | Spark / Discharge+11 more movesets | 81% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,601 | 57.5 | 604 |
| 22 | Kleavor bugrock Fury Cutter / Rock Slide | Fury Cutter / Rock Slide+11 more movesets | 80% | 3844.6% | 0.06 | 0:11 | 0.0 | 100% | 3,146 | 59.2 | 671 |
| 23 | Glaceon ice Ice Shard / Avalanche | Ice Shard / Avalanche+9 more movesets | 80% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 3,126 | 57.8 | 607 |
| 24 | Lucario fightingsteel Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 79% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,703 | 55.9 | 615 |
| 25 | Manectric electric Thunder Fang / Thunder | Thunder Fang / Thunder+14 more movesets | 79% | 4152.2% | 0.06 | 0:10 | 0.0 | 100% | 2,340 | 57.5 | 604 |
| 26 | Mr. Rime icepsychic Ice Shard / Triple Axel | Ice Shard / Triple Axel+14 more movesets | 78% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,827 | 56.8 | 625 |
| 27 | Omastar rockwater Rock Throw / Rock Slide | Rock Throw / Rock Slide+11 more movesets | 78% | 3791.1% | 0.06 | 0:11 | 0.0 | 100% | 2,786 | 53.8 | 619 |
| 28 | Galarian Darmanitan (Standard) ice Ice Fang / Ice Punch | Ice Fang / Ice Punch+7 more movesets | 74% | 3784.5% | 0.06 | 0:12 | 0.0 | 100% | 3,105 | 56.7 | 653 |
| 29 | Jynx icepsychic Frost Breath / Ice Punch | Frost Breath / Ice Punch+14 more movesets | 74% | 3963.4% | 0.06 | 0:11 | 0.0 | 100% | 2,555 | 55.5 | 610 |
| 30 | Vanilluxe ice Frost Breath / Avalanche | Frost Breath / Avalanche+7 more movesets | 73% | 3791.1% | 0.06 | 0:11 | 0.0 | 100% | 2,822 | 53.8 | 619 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 1332% | 4306.0% | 0:10 | 0.0 | 0.06 |
| Tackle / Aerial Ace | 100% | 1356% | 4253.5% | 0:10 | 0.0 | 0.06 |
| Tackle / Air Cutter | 100% | 1375% | 4253.5% | 0:10 | 0.0 | 0.06 |
| Tackle / Twister | 100% | 1333% | 4282.5% | 0:10 | 0.0 | 0.06 |
| Quick Attack / Twister | 100% | 1306% | 4347.8% | 0:10 | 0.0 | 0.06 |
| Quick Attack / Aerial Ace | 100% | 1335% | 4353.8% | 0:10 | 0.0 | 0.06 |
| Quick Attack / Air Cutter | 100% | 1342% | 4353.8% | 0:10 | 0.0 | 0.06 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-04
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.