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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Nickit
Tier 1 · CP 2,412
dark
HP
600
Raid timer
3:00
Attack / Defense
59 / 57
Difficulty rating
0.06
Catch CP
370 – 408
Boosted (Fog)
463 – 510

Type a name, then Enter or click a result

Beating Nickit should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fighting 1.60xbug 1.60xfairy 1.60x
Resists
psychic 0.39xghost 0.63xdark 0.63x
Related countersShadow Nickit

The best Nickit counters at level 40 are Blaziken, Lucario, Conkeldurr, Volcarona, Togekiss & Scizor.

  1. #1top pick
    Blaziken
    firefighting
    Counter / Aura Sphere
    Power
    4844.4%
    Estimator
    0.05
    Time
    0:09
  2. #2top pick
    Lucario
    fightingsteel
    Counter / Aura Sphere
    Power
    4844.4%
    Estimator
    0.05
    Time
    0:09
  3. #3
    Conkeldurr
    fighting
    Force Palm / Focus Blast
    Power
    4266.0%
    Estimator
    0.06
    Time
    0:10
  4. #4
    Volcarona
    bugfire
    Bug Bite / Bug Buzz
    Power
    4152.2%
    Estimator
    0.06
    Time
    0:10
  5. #5
    Togekiss
    fairyflying
    Charm / Dazzling Gleam
    Power
    3963.4%
    Estimator
    0.06
    Time
    0:11
  6. #6
    Scizor
    bugsteel
    Fury Cutter / X-Scissor
    Power
    4140.4%
    Estimator
    0.06
    Time
    0:11

Top pick: Blaziken, Lucario — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.00%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Blaziken
top pickfirefighting
Counter / Aura Sphere
0.050:090.0
2
Lucario
top pickfightingsteel
Counter / Aura Sphere
0.050:090.0
3
Conkeldurr
fighting
Force Palm / Focus Blast
0.060:100.0
4
Volcarona
bugfire
Bug Bite / Bug Buzz
0.060:100.0
5
Togekiss
fairyflying
Charm / Dazzling Gleam
0.060:110.0
6
Scizor
bugsteel
Fury Cutter / X-Scissor
0.060:110.0
7
Gallade
psychicfighting
Low Kick / Sacred Sword
0.060:100.0
8
Escavalier
bugsteel
Bug Bite / Megahorn
0.060:100.0
9
Kleavor
bugrock
Fury Cutter / X-Scissor
0.060:100.0
10
Hisuian Decidueye
grassfighting
Psycho Cut / Aura Sphere
0.060:110.0
11
Pinsir
bug
Fury Cutter / X-Scissor
0.060:100.0
12
Machamp
fighting
Counter / Dynamic Punch
0.060:100.0
13
Gardevoir
psychicfairy
Charm / Dazzling Gleam
0.060:110.0
14
Hariyama
fighting
Force Palm / Dynamic Punch
0.060:110.0
15
Hatterene
psychicfairy
Charm / Dazzling Gleam
0.060:110.0
16
Mienshao
fighting
Force Palm / Brick Break
0.060:110.0
17
Breloom
grassfighting
Counter / Dynamic Punch
0.060:100.0
18
Metagross
steelpsychic
Fury Cutter / Meteor Mash
0.060:110.0
19
Heracross
bugfighting
Counter / Upper Hand
0.060:110.0
20
Alakazam
psychic
Counter / Dazzling Gleam
0.060:100.0
21
Haxorus
dragon
Counter / Breaking Swipe
0.060:110.0
22
Toxicroak
poisonfighting
Counter / Dynamic Punch
0.060:110.0
23
Sneasler
fightingpoison
Rock Smash / X-Scissor
0.070:120.0
24
Vikavolt
bugelectric
Bug Bite / X-Scissor
0.070:120.0
25
Flamigo
flyingfighting
Double Kick / Close Combat
0.060:110.0
26
Hisuian Samurott
waterdark
Fury Cutter / Sacred Sword
0.070:120.0
27
Hitmonlee
fighting
Double Kick / Close Combat
0.060:110.0
28
Pangoro
fightingdark
Karate Chop / Close Combat
0.060:110.0
29
Quaquaval
waterfighting
Low Kick / Close Combat
0.070:120.0
30
Pawmot
electricfighting
Low Kick / Close Combat
0.070:120.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%1219%4332.8%0:100.00.06
Quick Attack / Play Rough100%1197%4314.9%0:100.00.06
Sucker Punch / Play Rough100%1212%4323.8%0:100.00.06
Snarl / Play Rough100%1187%4323.8%0:100.00.06
Sucker Punch / Night Slash100%1305%4353.8%0:100.00.06
Snarl / Night Slash100%1261%4353.8%0:100.00.06
Quick Attack / Night Slash100%1250%4353.8%0:100.00.06

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.0 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.