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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Magneton
Tier 3 · CP 19,370
electricsteel
HP
3,600
Raid timer
3:00
Attack / Defense
173 / 134
Difficulty rating
0.50
Catch CP
1,348 – 1,420
Boosted (Rainy, Snow)
1,686 – 1,775

Type a name, then Enter or click a result

Beating Magneton should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
ground 2.56xfighting 1.60xfire 1.60x
Resists
flying 0.39xpoison 0.39xsteel 0.39xnormal 0.63xrock 0.63xbug 0.63xgrass 0.63xelectric 0.63xpsychic 0.63xice 0.63xdragon 0.63xfairy 0.63x
Related countersShadow Magneton

The best Magneton counters at level 40 are Excadrill, Garchomp, Mamoswine, Rhyperior, Krookodile & Mudsdale.

  1. #1top pick
    Excadrill
    groundsteel
    Mud-Slap / Scorching Sands
    Power
    294.9%
    Estimator
    0.45
    Time
    1:20
  2. #2top pick
    Garchomp
    dragonground
    Mud Shot / Earth Power
    Power
    282.6%
    Estimator
    0.47
    Time
    1:23
  3. #3
    Mamoswine
    iceground
    Mud-Slap / High Horsepower
    Power
    276.8%
    Estimator
    0.48
    Time
    1:25
  4. #4
    Rhyperior
    groundrock
    Mud-Slap / Drill Run
    Power
    265.1%
    Estimator
    0.50
    Time
    1:29
  5. #5
    Krookodile
    grounddark
    Mud-Slap / Earthquake
    Power
    255.3%
    Estimator
    0.52
    Time
    1:32
  6. #6
    Mudsdale
    ground
    Mud-Slap / Earthquake
    Power
    246.0%
    Estimator
    0.54
    Time
    1:35

Top pick: Excadrill, Garchomp — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.36%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Excadrill
top pickgroundsteel
Mud-Slap / Scorching Sands
0.451:201.3
2
Garchomp
top pickdragonground
Mud Shot / Earth Power
0.471:230.9
3
Mamoswine
iceground
Mud-Slap / High Horsepower
0.481:252.3
4
Rhyperior
groundrock
Mud-Slap / Drill Run
0.501:292.0
5
Krookodile
grounddark
Mud-Slap / Earthquake
0.521:321.8
6
Mudsdale
ground
Mud-Slap / Earthquake
0.541:351.6
7
Donphan
ground
Mud-Slap / Earthquake
0.541:351.6
8
Golurk
groundghost
Mud-Slap / Earth Power
0.531:342.2
9
Rhydon
groundrock
Mud-Slap / Earthquake
0.541:352.1
10
Torterra
grassground
Mud-Slap / Earthquake
0.581:431.5
11
Hippowdon
ground
Sand Attack / Earth Power
0.581:411.7
12
Sandaconda
ground
Mud-Slap / Earth Power
0.571:411.9
13
Swampert
waterground
Mud Shot / Earthquake
0.601:461.8
14
Flygon
grounddragon
Sand Attack / Earth Power
0.591:442.0
15
Golem
rockground
Mud-Slap / Earthquake
0.581:422.4
16
Lucario
fightingsteel
Force Palm / Aura Sphere
0.581:423.3
17
Nidoqueen
poisonground
Mud-Slap / Earth Power
0.641:522.1
18
Seismitoad
waterground
Mud Shot / Earth Power
0.631:512.3
19
Gliscor
groundflying
Sand Attack / Earthquake
0.641:532.3
20
Magmortar
fire
Fire Spin / Scorching Sands
0.621:493.1
21
Sandslash
ground
Sand Attack / Scorching Sands
0.641:522.6
22
Palossand
ghostground
Sand Attack / Scorching Sands
0.661:552.2
23
Ursaluna
groundnormal
Rock Smash / High Horsepower
0.692:011.5
24
Toedscruel
groundgrass
Mud-Slap / Earth Power
0.681:591.9
25
Haxorus
dragon
Counter / Earthquake
0.641:532.9
26
Gastrodon
waterground
Mud-Slap / Earth Power
0.671:572.2
27
Blaziken
firefighting
Counter / Aura Sphere
0.631:503.5
28
Alolan Dugtrio
groundsteel
Mud-Slap / Earthquake
0.631:513.5
29
Nidoking
poisonground
Double Kick / Earth Power
0.661:563.0
30
Arcanine
fire
Fire Fang / Scorching Sands
0.671:583.1
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%196%271.4%1:261.70.49
Volt Switch / Flash Cannon100%153%262.8%1:292.70.51
Volt Switch / Magnet Bomb100%159%263.0%1:292.60.51
Thunder Shock / Flash Cannon100%151%263.3%1:292.80.51
Metal Sound / Flash Cannon100%143%263.4%1:293.00.51
Spark / Flash Cannon100%151%263.5%1:292.80.51
Metal Sound / Magnet Bomb100%149%263.6%1:292.90.51
Charge Beam / Flash Cannon100%154%264.0%1:292.60.51
Charge Beam / Magnet Bomb100%155%264.3%1:292.80.51
Spark / Magnet Bomb100%160%268.2%1:272.60.50
Thunder Shock / Magnet Bomb100%160%268.2%1:272.60.50
Metal Sound / Zap Cannon100%225%271.9%1:261.40.49
Volt Switch / Discharge100%295%272.3%1:260.80.49
Charge Beam / Discharge100%298%272.7%1:260.80.49
Spark / Discharge100%299%273.0%1:260.70.49
Thunder Shock / Discharge100%299%273.0%1:260.70.49
Metal Sound / Discharge100%276%273.0%1:260.80.49
Charge Beam / Zap Cannon100%246%273.4%1:261.00.49
Volt Switch / Zap Cannon100%248%274.1%1:261.00.49
Thunder Shock / Zap Cannon100%243%275.3%1:251.10.49
Spark / Zap Cannon100%243%275.5%1:251.10.49

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.