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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Lunatone
Tier 3 · CP 15,009
rockpsychic
HP
3,600
Raid timer
3:00
Attack / Defense
140 / 122
Difficulty rating
0.63
Catch CP
1,261 – 1,330
Boosted (Partly cloudy, Windy)
1,577 – 1,662

Type a name, then Enter or click a result

Beating Lunatone should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
ground 1.60xbug 1.60xghost 1.60xsteel 1.60xwater 1.60xgrass 1.60xdark 1.60x
Resists
normal 0.63xflying 0.63xpoison 0.63xfire 0.63xpsychic 0.63x
Related countersShadow Lunatone

The best Lunatone counters at level 40 are Metagross, Tinkaton, Gholdengo, Excadrill, Kingambit & Hydreigon.

  1. #1
    Metagross
    steelpsychic
    Fury Cutter / Meteor Mash
    Power
    239.0%
    Estimator
    0.56
    Time
    1:38
  2. #2
    Tinkaton
    fairysteel
    Fairy Wind / Gigaton Hammer
    Power
    209.0%
    Estimator
    0.64
    Time
    1:52
  3. #3
    Gholdengo
    steelghost
    Hex / Shadow Ball
    Power
    209.3%
    Estimator
    0.64
    Time
    1:52
  4. #4
    Excadrill
    groundsteel
    Metal Claw / Earthquake
    Power
    212.1%
    Estimator
    0.63
    Time
    1:51
  5. #5
    Kingambit
    darksteel
    Snarl / Foul Play
    Power
    199.4%
    Estimator
    0.67
    Time
    1:58
  6. #6
    Hydreigon
    darkdragon
    Bite / Brutal Swing
    Power
    218.1%
    Estimator
    0.61
    Time
    1:48

Top pick: Metagross — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Metagross
steelpsychic
Fury Cutter / Meteor Mash
0.561:381.0
2
Tinkaton
fairysteel
Fairy Wind / Gigaton Hammer
0.641:521.5
3
Gholdengo
steelghost
Hex / Shadow Ball
0.641:521.6
4
Excadrill
groundsteel
Metal Claw / Earthquake
0.631:511.8
5
Kingambit
darksteel
Snarl / Foul Play
0.671:581.2
6
Hydreigon
darkdragon
Bite / Brutal Swing
0.611:482.5
7
Tyranitar
rockdark
Bite / Brutal Swing
0.651:531.9
8
Empoleon
watersteel
Metal Claw / Hydro Cannon
0.661:561.7
9
Inteleon
water
Water Gun / Hydro Cannon
0.601:453.7
10
Rillaboom
grass
Razor Leaf / Frenzy Plant
0.631:513.0
11
Lucario
fightingsteel
Force Palm / Meteor Mash
0.641:523.0
12
Greninja
waterdark
Water Shuriken / Hydro Cannon
0.641:532.9
13
Primarina
waterfairy
Waterfall / Hydro Cannon
0.661:572.7
14
Dragapult
dragonghost
Astonish / Shadow Ball
0.641:533.5
15
Samurott
water
Fury Cutter / Hydro Cannon
0.661:572.9
16
Meowscarada
grassdark
Leafage / Frenzy Plant
0.651:543.3
17
Chandelure
ghostfire
Hex / Shadow Ball
0.641:523.8
18
Crawdaunt
waterdark
Snarl / Crabhammer
0.651:553.3
19
Kingler
water
Bubble / Crabhammer
0.651:543.6
20
Hisuian Samurott
waterdark
Snarl / Razor Shell
0.681:602.7
21
Incineroar
firedark
Snarl / Darkest Lariat
0.692:012.5
22
Cursola
ghost
Hex / Shadow Ball
0.671:573.7
23
Mamoswine
iceground
Mud-Slap / High Horsepower
0.692:003.1
24
Gengar
ghostpoison
Lick / Shadow Ball
0.651:544.8
25
Sceptile
grass
Fury Cutter / Frenzy Plant
0.671:584.0
26
Dhelmise
ghostgrass
Shadow Claw / Power Whip
0.692:014.1
27
Volcarona
bugfire
Bug Bite / Bug Buzz
0.702:023.9
28
Salamence
dragonflying
Bite / Brutal Swing
0.682:004.4
29
Absol
dark
Snarl / Brutal Swing
0.681:594.9
30
Hisuian Zoroark
normalghost
Snarl / Shadow Ball
0.671:585.2
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%180%214.2%1:501.80.62
Confusion / Moonblast100%163%211.6%1:512.20.63
Rock Throw / Moonblast100%160%211.9%1:512.40.63
Rock Throw / Psychic100%193%212.1%1:511.60.63
Psywave / Moonblast100%170%212.6%1:502.10.63
Psywave / Psychic100%206%212.8%1:501.50.63
Confusion / Psychic100%203%213.4%1:501.60.63
Rock Throw / Rock Slide100%179%213.8%1:501.70.63
Confusion / Rock Slide100%182%213.8%1:501.70.63
Rock Throw / Weather Ball (Ice)100%182%214.0%1:501.80.62
Confusion / Weather Ball (Ice)100%187%214.6%1:491.70.62
Psywave / Rock Slide100%186%215.2%1:491.60.62
Psywave / Weather Ball (Ice)100%195%215.5%1:491.60.62

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.