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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Mega Lopunny
Mega · CP 42,637
normalfighting
HP
9,000
Raid timer
5:00
Attack / Defense
234 / 180
Difficulty rating
1.49
Catch CP
1,112 – 1,177
Boosted (Partly cloudy)
1,391 – 1,471

Type a name, then Enter or click a result

Beating Mega Lopunny should take 2 trainers with level 40 counters of this strength. The Win % column is quoted at 2 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fighting 1.60xflying 1.60xpsychic 1.60xfairy 1.60x
Resists
ghost 0.39xrock 0.63xbug 0.63xdark 0.63x
Related countersLopunny

The best Mega Lopunny counters at level 40 are Lucario, Gallade, Hisuian Decidueye, Salamence, Conkeldurr & Braviary.

  1. #1
    Lucario
    fightingsteel
    Force Palm / Aura Sphere
    Power
    78.4%
    Estimator
    1.39
    Time
    6:28
  2. #2
    Gallade
    psychicfighting
    Psycho Cut / Sacred Sword
    Power
    74.1%
    Estimator
    1.47
    Time
    6:50
  3. #3
    Hisuian Decidueye
    grassfighting
    Psycho Cut / Aura Sphere
    Power
    73.2%
    Estimator
    1.49
    Time
    6:56
  4. #4
    Salamence
    dragonflying
    Dragon Tail / Fly
    Power
    72.8%
    Estimator
    1.50
    Time
    6:58
  5. #5
    Conkeldurr
    fighting
    Force Palm / Dynamic Punch
    Power
    71.5%
    Estimator
    1.53
    Time
    7:06
  6. #6
    Braviary
    normalflying
    Air Slash / Fly
    Power
    70.4%
    Estimator
    1.55
    Time
    7:12

Top pick: Lucario — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Lucario
fightingsteel
Force Palm / Aura Sphere
1.396:2824.4
2
Gallade
psychicfighting
Psycho Cut / Sacred Sword
1.476:5019.8
3
Hisuian Decidueye
grassfighting
Psycho Cut / Aura Sphere
1.496:5619.6
4
Salamence
dragonflying
Dragon Tail / Fly
1.506:5819.0
5
Conkeldurr
fighting
Force Palm / Dynamic Punch
1.537:0618.1
6
Braviary
normalflying
Air Slash / Fly
1.557:1220.7
7
Blaziken
firefighting
Counter / Aura Sphere
1.567:1425.6
8
Metagross
steelpsychic
Zen Headbutt / Psychic
1.647:3719.1
9
Togekiss
fairyflying
Charm / Aura Sphere
1.667:4418.3
10
Toucannon
normalflying
Peck / Beak Blast
1.647:3827.7
11
Hisuian Braviary
psychicflying
Zen Headbutt / Fly
1.687:4723.0
12
Gardevoir
psychicfairy
Confusion / Psychic
1.717:5621.6
13
Hariyama
fighting
Force Palm / Dynamic Punch
1.727:6021.7
14
Machamp
fighting
Karate Chop / Dynamic Punch
1.727:6024.2
15
Staraptor
normalflying
Gust / Fly
1.727:5930.1
16
Espeon
psychic
Confusion / Psychic
1.738:0328.1
17
Exeggutor
grasspsychic
Confusion / Psychic
1.778:1426.1
18
Delphox
firepsychic
Zen Headbutt / Psychic
1.848:3322.4
19
Hawlucha
fightingflying
Low Kick / Flying Press
1.838:3131.2
20
Hydreigon
darkdragon
Dragon Breath / Fly
1.898:4624.0
21
Passimian
fighting
Counter / Superpower
1.898:4723.9
22
Hatterene
psychicfairy
Psycho Cut / Psychic
1.858:3729.1
23
Flamigo
flyingfighting
Double Kick / Brave Bird
1.858:3531.8
24
Breloom
grassfighting
Force Palm / Dynamic Punch
1.848:3336.6
25
Alakazam
psychic
Confusion / Psychic
1.868:3838.2
26
Honchkrow
darkflying
Peck / Sky Attack
1.878:4235.3
27
Emboar
firefighting
Low Kick / Focus Blast
1.949:0127.7
28
Sirfetch'd
fighting
Counter / Brave Bird
1.949:0234.9
29
Unfezant
normalflying
Air Slash / Sky Attack
1.949:0135.5
30
Mienshao
fighting
Force Palm / Brick Break
1.938:5937.1
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 2 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (2)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%74%73.4%6:556.01.49
Low Kick / Focus Blast100%68%69.4%7:186.01.57
Pound / Focus Blast100%68%69.7%7:176.01.57
Double Kick / Focus Blast100%67%70.3%7:136.01.55
Double Kick / Hyper Beam100%65%71.9%7:036.01.52
Pound / Shadow Ball100%75%73.2%6:566.01.49
Double Kick / Shadow Ball100%75%73.3%6:556.01.49
Pound / Hyper Beam100%71%73.4%6:556.01.49
Low Kick / Fire Punch100%90%73.4%6:556.01.49
Double Kick / Triple Axel100%73%73.5%6:546.01.48
Low Kick / Shadow Ball100%77%73.5%6:546.01.48
Pound / Fire Punch100%88%73.7%6:536.01.48
Low Kick / Hyper Beam100%73%73.8%6:536.01.48
Pound / Triple Axel100%74%73.8%6:526.01.48
Low Kick / Triple Axel100%75%73.9%6:526.01.48
Double Kick / Fire Punch100%90%74.2%6:506.01.47
Double Kick / Thunder Punch100%93%75.2%6:456.01.45
Low Kick / Thunder Punch100%95%75.2%6:446.01.45
Pound / Thunder Punch100%93%75.6%6:426.01.44

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 1.1 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.