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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. How accurate is this?

Mega Latios
Mega Legendary · CP 84,000
dragonpsychic
HP
22,500
Raid timer
5:00
Attack / Defense
276 / 202
Difficulty rating
3.96
Catch CP
2,090 – 2,178
Boosted (Windy)
2,613 – 2,723

Type a name, then Enter or click a result

Beating Mega Latios should take 4 trainers with level 40 counters of this strength. The Win % column is quoted at 4 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
bug 1.60xghost 1.60xice 1.60xdragon 1.60xdark 1.60xfairy 1.60x
Resists
fighting 0.63xfire 0.63xwater 0.63xgrass 0.63xelectric 0.63xpsychic 0.63x
Related countersLatios

The best Mega Latios counters at level 40 are Baxcalibur, Garchomp, Haxorus, Dragapult, Hydreigon & Salamence.

  1. #1
    Baxcalibur
    dragonice
    Dragon Breath / Glaive Rush
    Power
    30.3%
    Estimator
    3.60
    Time
    16:45
  2. #2
    Garchomp
    dragonground
    Dragon Tail / Breaking Swipe
    Power
    28.0%
    Estimator
    3.89
    Time
    18:06
  3. #3
    Haxorus
    dragon
    Dragon Tail / Breaking Swipe
    Power
    28.3%
    Estimator
    3.85
    Time
    17:55
  4. #4
    Dragapult
    dragonghost
    Dragon Tail / Breaking Swipe
    Power
    27.4%
    Estimator
    3.97
    Time
    18:29
  5. #5
    Hydreigon
    darkdragon
    Bite / Brutal Swing
    Power
    26.1%
    Estimator
    4.18
    Time
    19:26
  6. #6
    Salamence
    dragonflying
    Dragon Tail / Brutal Swing
    Power
    25.6%
    Estimator
    4.26
    Time
    19:49

Top pick: Baxcalibur — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Baxcalibur
dragonice
Dragon Breath / Glaive Rush
3.6016:4566.0
2
Garchomp
dragonground
Dragon Tail / Breaking Swipe
3.8918:0662.3
3
Haxorus
dragon
Dragon Tail / Breaking Swipe
3.8517:5575.0
4
Dragapult
dragonghost
Dragon Tail / Breaking Swipe
3.9718:2965.0
5
Hydreigon
darkdragon
Bite / Brutal Swing
4.1819:2663.7
6
Salamence
dragonflying
Dragon Tail / Brutal Swing
4.2619:4967.3
7
Gholdengo
steelghost
Hex / Shadow Ball
4.4020:2751.9
8
Dragonite
dragonflying
Dragon Tail / Draco Meteor
4.4420:3864.5
9
Chandelure
ghostfire
Hex / Shadow Ball
4.5221:0172.7
10
Volcarona
bugfire
Bug Bite / Bug Buzz
4.6221:2964.8
11
Vikavolt
bugelectric
Bug Bite / X-Scissor
4.7021:5278.6
12
Incineroar
firedark
Snarl / Darkest Lariat
4.8022:2067.6
13
Dhelmise
ghostgrass
Shadow Claw / Shadow Ball
4.8822:4275.0
14
Hisuian Typhlosion
fireghost
Hex / Shadow Ball
5.0223:2077.4
15
Togekiss
fairyflying
Charm / Dazzling Gleam
5.2324:2061.5
16
Scizor
bugsteel
Fury Cutter / X-Scissor
5.2024:1172.8
17
Kleavor
bugrock
Fury Cutter / X-Scissor
5.1023:41106.5
18
Duraludon
steeldragon
Dragon Tail / Dragon Claw
5.2024:1096.3
19
Gengar
ghostpoison
Lick / Shadow Ball
5.1023:44119.3
20
Polteageist
ghost
Sucker Punch / Shadow Ball
5.2024:1199.2
21
Sinistcha
grassghost
Astonish / Shadow Ball
5.3324:4679.2
22
Cursola
ghost
Hex / Shadow Ball
5.2324:2098.8
23
Kingambit
darksteel
Snarl / Foul Play
5.4525:20104.8
24
Gardevoir
psychicfairy
Charm / Dazzling Gleam
5.6526:1686.1
25
Grimmsnarl
darkfairy
Sucker Punch / Foul Play
5.7026:2997.2
26
Absol
dark
Snarl / Brutal Swing
5.5725:53149.8
27
Mamoswine
iceground
Powder Snow / Avalanche
5.7326:38117.7
28
Hisuian Zoroark
normalghost
Shadow Claw / Shadow Ball
5.6926:27154.3
29
Tyranitar
rockdark
Bite / Brutal Swing
5.8427:09138.6
30
Weavile
darkice
Snarl / Avalanche
6.0828:16151.7
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 4 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (4)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing88%24%27.5%18:256.03.96
Dragon Breath / Dragon Claw83%21%27.3%18:366.04.00
Zen Headbutt / Dragon Claw85%23%27.4%18:296.03.98
Dragon Breath / Aura Sphere83%24%27.5%18:286.03.97
Dragon Breath / Psychic86%25%27.5%18:276.03.97
Zen Headbutt / Psychic90%27%27.6%18:226.03.95
Zen Headbutt / Aura Sphere88%25%27.6%18:216.03.95
Dragon Breath / Solar Beam100%28%27.9%18:126.03.92
Zen Headbutt / Solar Beam100%29%27.9%18:116.03.91

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 4 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 2.2 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.