Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 15,000
- Raid timer
- 5:00
- Attack / Defense
- 256 / 156
- Difficulty rating
- 2.08
- Catch CP
- 2,533 – 2,631
- Boosted (Windy, Snow)
- 3,167 – 3,289
Type a name, then Enter or click a result
Beating Kyurem (Black) should take 2 trainers with level 40 counters of this strength. The Win % column is quoted at 2 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Kyurem (Black) counters at level 40 are Metagross, Baxcalibur, Lucario, Tinkaton, Blaziken & Garchomp.
- #1top pickMetagrosssteelpsychicBullet Punch / Meteor Mash
- Power
- 53.2%
- Estimator
- 2.07
- Time
- 9:32
- #2top pickBaxcaliburdragoniceDragon Breath / Glaive Rush
- Power
- 55.6%
- Estimator
- 1.98
- Time
- 9:06
- #3top pickLucariofightingsteelForce Palm / Aura Sphere
- Power
- 54.5%
- Estimator
- 2.02
- Time
- 9:18
- #4TinkatonfairysteelFairy Wind / Gigaton Hammer
- Power
- 51.2%
- Estimator
- 2.15
- Time
- 9:54
- #5BlazikenfirefightingCounter / Aura Sphere
- Power
- 52.8%
- Estimator
- 2.09
- Time
- 9:36
- #6GarchompdragongroundDragon Tail / Breaking Swipe
- Power
- 50.8%
- Estimator
- 2.17
- Time
- 9:58
Top pick: Metagross, Baxcalibur, Lucario — 3 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.39%.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (2) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Metagross top picksteelpsychic Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 100% | 53.2% | 2.07 | 9:32 | 20.7 | 94% | 3,791 | 27.5 | 698 |
| 2 | Baxcalibur top pickdragonice Dragon Breath / Glaive Rush | Dragon Breath / Glaive Rush+11 more movesets | 99% | 55.6% | 1.98 | 9:06 | 34.2 | 82% | 3,550 | 30.1 | 444 |
| 3 | Lucario top pickfightingsteel Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 98% | 54.5% | 2.02 | 9:18 | 30.7 | 80% | 2,703 | 29.2 | 531 |
| 4 | Tinkaton fairysteel Fairy Wind / Gigaton Hammer | Fairy Wind / Gigaton Hammer+9 more movesets | 98% | 51.2% | 2.15 | 9:54 | 18.3 | 58% | 2,250 | 26.4 | 837 |
| 5 | Blaziken firefighting Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 94% | 52.8% | 2.09 | 9:36 | 34.0 | 84% | 2,848 | 28.4 | 453 |
| 6 | Garchomp dragonground Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+13 more movesets | 91% | 50.8% | 2.17 | 9:58 | 32.0 | 80% | 3,962 | 27.2 | 612 |
| 7 | Gallade psychicfighting Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 87% | 48.9% | 2.25 | 10:22 | 35.0 | 0% | 3,093 | 26.1 | 418 |
| 8 | Conkeldurr fighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 86% | 47.9% | 2.30 | 10:35 | 31.4 | 2% | 3,337 | 25.3 | 466 |
| 9 | Haxorus dragon Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+9 more movesets | 84% | 49.0% | 2.25 | 10:20 | 47.3 | 60% | 3,593 | 27.4 | 354 |
| 10 | Glimmora rockpoison Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+7 more movesets | 83% | 46.8% | 2.35 | 10:49 | 35.7 | 0% | 3,273 | 24.9 | 399 |
| 11 | Dragapult dragonghost Dragon Tail / Breaking Swipe | Dragon Tail / Breaking Swipe+7 more movesets | 81% | 46.9% | 2.35 | 10:48 | 48.6 | 60% | 3,532 | 26.2 | 352 |
| 12 | Excadrill groundsteel Metal Claw / Iron Head | Metal Claw / Iron Head+14 more movesets | 80% | 43.8% | 2.51 | 11:34 | 28.6 | 0% | 3,244 | 22.9 | 530 |
| 13 | Machamp fighting Counter / Dynamic Punch | Counter / Dynamic Punch+23 more movesets | 78% | 44.2% | 2.49 | 11:28 | 36.6 | 0% | 3,056 | 23.5 | 402 |
| 14 | Rhyperior groundrock Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 78% | 43.6% | 2.53 | 11:38 | 33.4 | 0% | 3,733 | 23.2 | 525 |
| 15 | Kingambit darksteel Metal Claw / Iron Head | Metal Claw / Iron Head+19 more movesets | 78% | 42.4% | 2.60 | 11:57 | 25.7 | 0% | 3,614 | 21.9 | 596 |
| 16 | Gigalith rock Lock-On / Meteor Beam | Lock-On / Meteor Beam+14 more movesets | 78% | 43.5% | 2.53 | 11:38 | 34.2 | 0% | 3,228 | 23.1 | 415 |
| 17 | Duraludon steeldragon Dragon Tail / Dragon Claw | Dragon Tail / Dragon Claw+5 more movesets | 75% | 42.7% | 2.58 | 11:52 | 36.6 | 0% | 3,067 | 22.6 | 412 |
| 18 | Hisuian Decidueye grassfighting Psycho Cut / Aura Sphere | Psycho Cut / Aura Sphere+9 more movesets | 75% | 42.8% | 2.57 | 11:50 | 38.4 | 0% | 2,897 | 23.1 | 421 |
| 19 | Dragonite dragonflying Dragon Tail / Dragon Claw | Dragon Tail / Dragon Claw+23 more movesets | 75% | 43.5% | 2.53 | 11:39 | 46.4 | 0% | 3,792 | 23.7 | 351 |
| 20 | Hariyama fighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+14 more movesets | 75% | 42.3% | 2.60 | 11:59 | 36.5 | 0% | 2,829 | 22.4 | 400 |
| 21 | Aggron steelrock Metal Sound / Meteor Beam | Metal Sound / Meteor Beam+23 more movesets | 72% | 39.6% | 2.78 | 12:48 | 27.7 | 0% | 3,000 | 20.5 | 521 |
| 22 | Tyranitar rockdark Smack Down / Stone Edge | Smack Down / Stone Edge+15 more movesets | 71% | 40.2% | 2.74 | 12:36 | 35.2 | 0% | 3,834 | 21.2 | 406 |
| 23 | Emboar firefighting Low Kick / Focus Blast | Low Kick / Focus Blast+9 more movesets | 71% | 40.1% | 2.75 | 12:38 | 37.5 | 0% | 2,982 | 21.2 | 397 |
| 24 | Togekiss fairyflying Charm / Aura Sphere | Charm / Aura Sphere+23 more movesets | 70% | 40.2% | 2.74 | 12:36 | 43.9 | 0% | 3,332 | 22.0 | 434 |
| 25 | Bisharp darksteel Metal Claw / Iron Head | Metal Claw / Iron Head+7 more movesets | 70% | 39.6% | 2.78 | 12:48 | 37.8 | 0% | 2,844 | 20.9 | 396 |
| 26 | Rampardos rock Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 69% | 41.1% | 2.68 | 12:20 | 59.8 | 8% | 3,298 | 23.1 | 259 |
| 27 | Salamence dragonflying Dragon Tail / Draco Meteor | Dragon Tail / Draco Meteor+20 more movesets | 68% | 40.2% | 2.74 | 12:37 | 57.8 | 18% | 3,749 | 22.7 | 315 |
| 28 | Kommo-o dragonfighting Dragon Tail / Dragon Claw | Dragon Tail / Dragon Claw+20 more movesets | 67% | 38.7% | 2.85 | 13:06 | 44.9 | 0% | 3,309 | 20.8 | 383 |
| 29 | Hawlucha fightingflying Low Kick / Flying Press | Low Kick / Flying Press+14 more movesets | 66% | 39.0% | 2.82 | 12:60 | 53.6 | 0% | 2,410 | 21.7 | 303 |
| 30 | Breloom grassfighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 64% | 38.4% | 2.87 | 13:12 | 60.5 | 0% | 2,628 | 21.6 | 278 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 2 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 79% | 53% | 53.1% | 9:33 | 6.0 | 2.07 |
| Dragon Tail / Fusion Bolt | 43% | 49% | 49.1% | 10:19 | 6.0 | 2.24 |
| Shadow Claw / Blizzard | 68% | 48% | 49.9% | 10:10 | 6.0 | 2.21 |
| Shadow Claw / Fusion Bolt | 58% | 59% | 51.1% | 9:55 | 6.0 | 2.16 |
| Dragon Tail / Blizzard | 75% | 48% | 51.6% | 9:49 | 6.0 | 2.13 |
| Shadow Claw / Outrage | 83% | 61% | 52.4% | 9:41 | 5.9 | 2.10 |
| Dragon Tail / Outrage | 90% | 63% | 53.2% | 9:32 | 5.8 | 2.07 |
| Dragon Tail / Stone Edge | 94% | 63% | 54.4% | 9:19 | 6.0 | 2.02 |
| Shadow Claw / Stone Edge | 100% | 70% | 55.6% | 9:07 | 6.0 | 1.98 |
| Shadow Claw / Iron Head | 92% | 71% | 55.9% | 9:04 | 6.0 | 1.97 |
| Dragon Tail / Iron Head | 97% | 68% | 56.0% | 9:03 | 6.0 | 1.97 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 1.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.