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PoGoBattler

Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Kartana
Tier 5 · CP 58,102
grasssteel
HP
15,000
Raid timer
5:00
Attack / Defense
267 / 155
Difficulty rating
1.41
Catch CP
2,010 – 2,101
Boosted (Sunny or clear, Snow)
2,512 – 2,626

Type a name, then Enter or click a result

Beating Kartana should take 2 trainers with level 40 counters of this strength. The Win % column is quoted at 2 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fire 2.56xfighting 1.60x
Resists
grass 0.39xnormal 0.63xpoison 0.63xrock 0.63xsteel 0.63xwater 0.63xelectric 0.63xpsychic 0.63xdragon 0.63xfairy 0.63x
Related countersShadow Kartana

The best Kartana counters at level 40 are Volcarona, Cinderace, Charizard, Chandelure, Blaziken & Delphox.

  1. #1top pick
    Volcarona
    bugfire
    Fire Spin / Overheat
    Power
    80.2%
    Estimator
    1.37
    Time
    6:19
  2. #2top pick
    Cinderace
    fire
    Fire Spin / Pyroball
    Power
    80.4%
    Estimator
    1.37
    Time
    6:18
  3. #3
    Charizard
    fireflying
    Fire Spin / Blast Burn
    Power
    76.5%
    Estimator
    1.44
    Time
    6:37
  4. #4
    Chandelure
    ghostfire
    Fire Spin / Overheat
    Power
    77.7%
    Estimator
    1.42
    Time
    6:31
  5. #5
    Blaziken
    firefighting
    Fire Spin / Blast Burn
    Power
    77.1%
    Estimator
    1.43
    Time
    6:34
  6. #6
    Delphox
    firepsychic
    Fire Spin / Blast Burn
    Power
    75.6%
    Estimator
    1.46
    Time
    6:42

Top pick: Volcarona, Cinderace — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.84%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Volcarona
top pickbugfire
Fire Spin / Overheat
1.376:1912.4
2
Cinderace
top pickfire
Fire Spin / Pyroball
1.376:1814.6
3
Charizard
fireflying
Fire Spin / Blast Burn
1.446:3712.0
4
Chandelure
ghostfire
Fire Spin / Overheat
1.426:3115.6
5
Blaziken
firefighting
Fire Spin / Blast Burn
1.436:3418.0
6
Delphox
firepsychic
Fire Spin / Blast Burn
1.466:4215.4
7
Darmanitan (Standard)
fire
Fire Fang / Overheat
1.466:4217.5
8
Emboar
firefighting
Ember / Blast Burn
1.486:4816.6
9
Incineroar
firedark
Fire Fang / Blast Burn
1.516:5815.1
10
Skeledirge
fireghost
Incinerate / Blast Burn
1.577:1512.4
11
Typhlosion
fire
Incinerate / Blast Burn
1.567:1016.1
12
Infernape
firefighting
Fire Spin / Blast Burn
1.557:0719.0
13
Flareon
fire
Fire Spin / Overheat
1.577:1418.1
14
Hisuian Arcanine
firerock
Fire Fang / Flamethrower
1.597:2017.0
15
Ceruledge
fireghost
Incinerate / Flamethrower
1.657:3414.8
16
Salamence
dragonflying
Fire Fang / Fire Blast
1.677:4113.3
17
Magmortar
fire
Fire Spin / Fire Punch
1.637:3017.5
18
Arcanine
fire
Fire Fang / Flamethrower
1.657:3516.2
19
Armarouge
firepsychic
Incinerate / Flamethrower
1.677:4216.9
20
Hisuian Typhlosion
fireghost
Ember / Overheat
1.747:5917.6
21
Houndoom
darkfire
Fire Fang / Flamethrower
1.747:6023.7
22
Pyroar
firenormal
Fire Fang / Overheat
1.838:2423.5
23
Heatmor
fire
Fire Spin / Flamethrower
1.858:3022.9
24
Simisear
fire
Fire Spin / Flamethrower
1.868:3524.3
25
Mienshao
fighting
Force Palm / Blaze Kick
1.838:2530.6
26
Salazzle
poisonfire
Incinerate / Fire Blast
1.908:4521.8
27
Lucario
fightingsteel
Force Palm / Aura Sphere
1.898:4224.5
28
Ninetales
fire
Fire Spin / Weather Ball (Fire)
1.968:6019.8
29
Rapidash
fire
Fire Spin / Fire Blast
2.019:1524.7
30
Magmar
fire
Ember / Flamethrower
2.059:2525.8
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 2 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (2)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%96%77.7%6:315.91.42
Air Slash / Night Slash100%81%73.2%6:556.01.50
Razor Leaf / Aerial Ace100%79%74.9%6:466.01.47
Air Slash / Aerial Ace100%76%75.3%6:446.01.46
Fury Cutter / Aerial Ace100%82%75.9%6:416.01.45
Razor Leaf / Night Slash100%93%76.9%6:366.01.43
Fury Cutter / Night Slash100%100%77.5%6:326.01.42
Air Slash / Sacred Sword100%93%77.8%6:316.01.42
Air Slash / Leaf Blade100%95%78.0%6:306.01.41
Razor Leaf / Leaf Blade100%106%78.2%6:296.01.41
Razor Leaf / Sacred Sword100%104%78.3%6:286.01.41
Fury Cutter / Sacred Sword100%115%79.0%6:256.01.39
Fury Cutter / Leaf Blade100%112%79.5%6:236.01.39
Air Slash / X-Scissor100%119%80.8%6:166.01.36
Razor Leaf / X-Scissor100%138%81.1%6:156.01.36
Fury Cutter / X-Scissor100%159%81.5%6:135.81.35

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-04

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 1.0 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.