Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 15,000
- Raid timer
- 5:00
- Attack / Defense
- 225 / 191
- Difficulty rating
- 3.05
- Catch CP
- 2,260 – 2,351
- Boosted (Sunny or clear)
- 2,825 – 2,939
Type a name, then Enter or click a result
Beating Groudon should take 3 trainers with level 40 counters of this strength. The Win % column is quoted at 3 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Groudon counters at level 40 are Rillaboom, Chesnaught, Baxcalibur, Tangrowth, Torterra & Gyarados.
- #1RillaboomgrassRazor Leaf / Frenzy Plant
- Power
- 40.5%
- Estimator
- 2.72
- Time
- 12:31
- #2ChesnaughtgrassfightingVine Whip / Frenzy Plant
- Power
- 37.2%
- Estimator
- 2.96
- Time
- 13:38
- #3BaxcaliburdragoniceIce Fang / Avalanche
- Power
- 36.4%
- Estimator
- 3.03
- Time
- 13:56
- #4TangrowthgrassVine Whip / Power Whip
- Power
- 35.7%
- Estimator
- 3.08
- Time
- 14:11
- #5TorterragrassgroundRazor Leaf / Frenzy Plant
- Power
- 34.6%
- Estimator
- 3.19
- Time
- 14:40
- #6GyaradoswaterflyingWaterfall / Hydro Pump
- Power
- 33.1%
- Estimator
- 3.32
- Time
- 15:18
Top pick: Rillaboom — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | PB # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (3) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | Rillaboom grass Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+9 more movesets | 100% | 40.5% | 2.72 | 12:31 | 34.1 | 100% | 3,324 | 21.3 | 444 |
| 2 | 2 | Chesnaught grassfighting Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 92% | 37.2% | 2.96 | 13:38 | 33.4 | 100% | 2,954 | 19.4 | 442 |
| 3 | 3 | Baxcalibur dragonice Ice Fang / Avalanche | Ice Fang / Avalanche+11 more movesets | 88% | 36.4% | 3.03 | 13:56 | 39.2 | 100% | 3,550 | 19.2 | 367 |
| 4 | 4 | Tangrowth grass Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 88% | 35.7% | 3.08 | 14:11 | 34.9 | 96% | 3,030 | 18.7 | 422 |
| 5 | 8 | Torterra grassground Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+14 more movesets | 84% | 34.6% | 3.19 | 14:40 | 38.9 | 86% | 2,934 | 18.1 | 376 |
| 6 | 11 | Gyarados waterflying Waterfall / Hydro Pump | Waterfall / Hydro Pump+23 more movesets | 82% | 33.1% | 3.32 | 15:18 | 32.7 | 32% | 3,391 | 17.2 | 458 |
| 7 | 6 | Golisopod bugwater Fury Cutter / Razor Shell | Fury Cutter / Razor Shell+19 more movesets | 82% | 33.9% | 3.25 | 14:58 | 41.4 | 62% | 3,162 | 17.8 | 350 |
| 8 | 5 | Venusaur grasspoison Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 82% | 34.2% | 3.22 | 14:48 | 47.2 | 66% | 2,720 | 18.3 | 370 |
| 9 | 14 | Salamence dragonflying Dragon Tail / Fly | Dragon Tail / Fly+20 more movesets | 80% | 32.0% | 3.44 | 15:51 | 30.6 | 0% | 3,749 | 16.5 | 472 |
| 10 | 16 | Quaquaval waterfighting Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+17 more movesets | 79% | 33.8% | 3.26 | 15:00 | 54.4 | 68% | 3,018 | 18.6 | 320 |
| 11 | 10 | Primarina waterfairy Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 79% | 33.2% | 3.32 | 15:17 | 51.4 | 68% | 3,200 | 18.2 | 369 |
| 12 | 17 | Gogoat grass Vine Whip / Leaf Blade | Vine Whip / Leaf Blade+11 more movesets | 78% | 32.5% | 3.39 | 15:37 | 42.4 | 26% | 2,798 | 17.1 | 360 |
| 13 | 7 | Inteleon water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 77% | 33.6% | 3.28 | 15:04 | 67.4 | 34% | 2,964 | 18.8 | 250 |
| 14 | 13 | Roserade grasspoison Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+29 more movesets | 77% | 33.0% | 3.33 | 15:20 | 59.2 | 66% | 2,971 | 18.1 | 314 |
| 15 | 20 | Cetitan ice Powder Snow / Avalanche | Powder Snow / Avalanche+14 more movesets | 75% | 31.7% | 3.48 | 16:01 | 47.3 | 0% | 3,113 | 16.7 | 301 |
| 16 | 9 | Meowscarada grassdark Leafage / Frenzy Plant | Leafage / Frenzy Plant+11 more movesets | 75% | 32.3% | 3.41 | 15:41 | 59.5 | 66% | 2,825 | 17.9 | 291 |
| 17 | 22 | Swampert waterground Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 75% | 31.8% | 3.47 | 15:57 | 54.8 | 68% | 2,974 | 17.4 | 333 |
| 18 | 15 | Breloom grassfighting Force Palm / Grass Knot | Force Palm / Grass Knot+11 more movesets | 74% | 31.6% | 3.48 | 16:02 | 59.9 | 66% | 2,628 | 17.3 | 265 |
| 19 | — | Feraligatr water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+19 more movesets | 74% | 31.3% | 3.51 | 16:10 | 56.1 | 68% | 2,857 | 17.1 | 320 |
| 20 | 18 | Greninja waterdark Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 74% | 32.0% | 3.44 | 15:50 | 67.5 | 46% | 2,654 | 17.7 | 238 |
| 21 | 28 | Samurott water Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 72% | 30.9% | 3.57 | 16:25 | 57.7 | 68% | 2,826 | 17.0 | 318 |
| 22 | 19 | Decidueye grassghost Magical Leaf / Frenzy Plant | Magical Leaf / Frenzy Plant+19 more movesets | 72% | 30.9% | 3.56 | 16:23 | 62.2 | 66% | 2,775 | 17.0 | 277 |
| 23 | — | Clawitzer water Water Gun / Crabhammer | Water Gun / Crabhammer+7 more movesets | 72% | 30.9% | 3.57 | 16:25 | 61.6 | 52% | 2,763 | 17.0 | 276 |
| 24 | 12 | Kingler water Bubble / Crabhammer | Bubble / Crabhammer+14 more movesets | 71% | 31.0% | 3.55 | 16:20 | 72.4 | 34% | 2,829 | 17.3 | 227 |
| 25 | 27 | Simisage grass Vine Whip / Grass Knot | Vine Whip / Grass Knot+5 more movesets | 70% | 30.5% | 3.61 | 16:37 | 64.5 | 56% | 2,350 | 16.7 | 259 |
| 26 | 25 | Sceptile grass Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 70% | 30.2% | 3.65 | 16:47 | 60.5 | 56% | 2,757 | 16.6 | 268 |
| 27 | 26 | Tsareena grass Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+17 more movesets | 70% | 30.1% | 3.66 | 16:50 | 63.5 | 42% | 2,964 | 16.5 | 273 |
| 28 | 21 | Empoleon watersteel Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 69% | 30.0% | 3.67 | 16:54 | 63.6 | 66% | 2,900 | 16.6 | 275 |
| 29 | 30 | Hisuian Samurott waterdark Waterfall / Razor Shell | Waterfall / Razor Shell+14 more movesets | 69% | 29.9% | 3.69 | 16:59 | 65.1 | 60% | 2,802 | 16.5 | 275 |
| 30 | — | Mamoswine iceground Powder Snow / Avalanche | Powder Snow / Avalanche+11 more movesets | 66% | 28.8% | 3.82 | 17:36 | 72.9 | 34% | 3,328 | 16.1 | 220 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
PB # is pokebattler.com's own rank for the same attacker, read from its public API for this boss at these settings on 2026-09-10 and committed to this repo, so the column is its answer and not our guess at it. 27 of our 30 rows are on its 30-row list, 7 of them in both top tens; the average shared row sits 3.4 places from where it puts it, and the widest gap is Kingler — our #24 against its #12. Its own top pick is ours too. Where the two disagree it is our faint model, not the times: we under-count deaths for attackers the boss hits for 2.56x, which flatters exactly those rows. Tracked in the accuracy report. You do not have to take our order while that is true — sort this table by Pokebattler's own rank and read our numbers on its rows.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 3 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 86% | 40% | 36.1% | 14:02 | 6.0 | 3.05 |
| Dragon Tail / Fire Blast | 67% | 32% | 34.8% | 14:34 | 6.0 | 3.16 |
| Mud Shot / Fire Blast | 83% | 36% | 35.6% | 14:14 | 6.0 | 3.09 |
| Dragon Tail / Solar Beam | 83% | 42% | 36.1% | 14:02 | 6.0 | 3.05 |
| Dragon Tail / Earthquake | 100% | 44% | 36.7% | 13:50 | 6.0 | 3.00 |
| Mud Shot / Solar Beam | 83% | 47% | 36.7% | 13:48 | 6.0 | 3.00 |
| Mud Shot / Earthquake | 96% | 50% | 36.8% | 13:46 | 6.0 | 2.99 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-04
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 1.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.1 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.