Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 3,600
- Raid timer
- 3:00
- Attack / Defense
- 172 / 94
- Difficulty rating
- 0.51
- Catch CP
- 1,323 – 1,396
- Boosted (Rainy)
- 1,655 – 1,745
Type a name, then Enter or click a result
Beating Floatzel should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Floatzel counters at level 40 are Rillaboom, Roserade, Decidueye, Meowscarada, Chesnaught & Electivire.
- #1RillaboomgrassRazor Leaf / Frenzy Plant
- Power
- 271.9%
- Estimator
- 0.49
- Time
- 1:26
- #2RoseradegrasspoisonMagical Leaf / Grass Knot
- Power
- 264.4%
- Estimator
- 0.51
- Time
- 1:29
- #3DecidueyegrassghostMagical Leaf / Frenzy Plant
- Power
- 252.5%
- Estimator
- 0.53
- Time
- 1:33
- #4MeowscaradagrassdarkLeafage / Frenzy Plant
- Power
- 261.3%
- Estimator
- 0.51
- Time
- 1:30
- #5ChesnaughtgrassfightingVine Whip / Frenzy Plant
- Power
- 246.1%
- Estimator
- 0.54
- Time
- 1:35
- #6ElectivireelectricThunder Shock / Wild Charge
- Power
- 267.2%
- Estimator
- 0.50
- Time
- 1:28
Top pick: Rillaboom — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Rillaboom grass Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+9 more movesets | 100% | 271.9% | 0.49 | 1:26 | 1.5 | 100% | 3,324 | 42.5 | 1434 |
| 2 | Roserade grasspoison Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+29 more movesets | 93% | 264.4% | 0.51 | 1:29 | 2.0 | 100% | 2,971 | 41.5 | 1195 |
| 3 | Decidueye grassghost Magical Leaf / Frenzy Plant | Magical Leaf / Frenzy Plant+19 more movesets | 92% | 252.5% | 0.53 | 1:33 | 1.5 | 100% | 2,775 | 39.6 | 1478 |
| 4 | Meowscarada grassdark Leafage / Frenzy Plant | Leafage / Frenzy Plant+11 more movesets | 92% | 261.3% | 0.51 | 1:30 | 2.0 | 100% | 2,825 | 40.8 | 1195 |
| 5 | Chesnaught grassfighting Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+17 more movesets | 91% | 246.1% | 0.54 | 1:35 | 1.6 | 100% | 2,954 | 38.6 | 1416 |
| 6 | Electivire electric Thunder Shock / Wild Charge | Thunder Shock / Wild Charge+9 more movesets | 89% | 267.2% | 0.50 | 1:28 | 2.9 | 100% | 3,079 | 42.1 | 931 |
| 7 | Sceptile grass Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 88% | 252.2% | 0.53 | 1:33 | 2.0 | 100% | 2,757 | 39.1 | 1206 |
| 8 | Tsareena grass Magical Leaf / Grass Knot | Magical Leaf / Grass Knot+17 more movesets | 88% | 246.7% | 0.54 | 1:35 | 1.8 | 100% | 2,964 | 38.5 | 1305 |
| 9 | Venusaur grasspoison Vine Whip / Frenzy Plant | Vine Whip / Frenzy Plant+9 more movesets | 87% | 243.1% | 0.55 | 1:37 | 1.8 | 100% | 2,720 | 38.1 | 1326 |
| 10 | Tangrowth grass Vine Whip / Power Whip | Vine Whip / Power Whip+9 more movesets | 86% | 236.8% | 0.56 | 1:39 | 1.6 | 100% | 3,030 | 36.9 | 1371 |
| 11 | Magnezone electricsteel Volt Switch / Wild Charge | Volt Switch / Wild Charge+15 more movesets | 86% | 249.0% | 0.54 | 1:34 | 2.4 | 100% | 3,205 | 39.1 | 1132 |
| 12 | Breloom grassfighting Force Palm / Grass Knot | Force Palm / Grass Knot+11 more movesets | 84% | 248.9% | 0.54 | 1:34 | 2.9 | 100% | 2,628 | 38.8 | 949 |
| 13 | Alolan Exeggutor grassdragon Bullet Seed / Solar Beam | Bullet Seed / Solar Beam+7 more movesets | 83% | 221.9% | 0.60 | 1:46 | 1.3 | 100% | 3,014 | 35.2 | 1640 |
| 14 | Vikavolt bugelectric Volt Switch / Discharge | Volt Switch / Discharge+15 more movesets | 80% | 240.0% | 0.56 | 1:38 | 3.1 | 100% | 3,117 | 37.3 | 859 |
| 15 | Leafeon grass Razor Leaf / Leaf Blade | Razor Leaf / Leaf Blade+11 more movesets | 79% | 222.6% | 0.60 | 1:45 | 1.9 | 100% | 2,944 | 34.6 | 1240 |
| 16 | Torterra grassground Razor Leaf / Frenzy Plant | Razor Leaf / Frenzy Plant+14 more movesets | 78% | 230.4% | 0.58 | 1:42 | 2.6 | 100% | 2,934 | 36.1 | 1003 |
| 17 | Pawmot electricfighting Thunder Shock / Wild Charge | Thunder Shock / Wild Charge+23 more movesets | 78% | 243.1% | 0.55 | 1:37 | 3.7 | 100% | 2,634 | 38.4 | 759 |
| 18 | Luxray electric Spark / Wild Charge | Spark / Wild Charge+14 more movesets | 78% | 235.7% | 0.57 | 1:40 | 3.2 | 100% | 2,888 | 37.0 | 849 |
| 19 | Gogoat grass Vine Whip / Leaf Blade | Vine Whip / Leaf Blade+11 more movesets | 78% | 218.3% | 0.61 | 1:47 | 1.8 | 100% | 2,798 | 33.9 | 1307 |
| 20 | Dhelmise ghostgrass Astonish / Power Whip | Astonish / Power Whip+14 more movesets | 78% | 219.1% | 0.61 | 1:47 | 1.9 | 100% | 2,950 | 33.8 | 1269 |
| 21 | Arboliva grassnormal Magical Leaf / Seed Bomb | Magical Leaf / Seed Bomb+11 more movesets | 77% | 219.9% | 0.61 | 1:47 | 2.1 | 100% | 2,959 | 34.1 | 1142 |
| 22 | Simisage grass Vine Whip / Grass Knot | Vine Whip / Grass Knot+5 more movesets | 77% | 228.7% | 0.58 | 1:43 | 2.9 | 100% | 2,350 | 35.6 | 911 |
| 23 | Toxtricity electricpoison Spark / Wild Charge | Spark / Wild Charge+11 more movesets | 75% | 232.3% | 0.58 | 1:41 | 3.5 | 100% | 2,601 | 36.3 | 782 |
| 24 | Victreebel grasspoison Magical Leaf / Leaf Blade | Magical Leaf / Leaf Blade+19 more movesets | 74% | 219.0% | 0.61 | 1:47 | 2.7 | 100% | 2,431 | 34.1 | 949 |
| 25 | Rotom (Mow) electricgrass Thunder Shock / Leaf Storm | Thunder Shock / Leaf Storm+11 more movesets | 74% | 213.2% | 0.63 | 1:50 | 2.5 | 100% | 2,579 | 33.5 | 1028 |
| 26 | Jolteon electric Thunder Shock / Thunderbolt | Thunder Shock / Thunderbolt+9 more movesets | 73% | 224.0% | 0.60 | 1:45 | 3.4 | 100% | 2,888 | 34.7 | 788 |
| 27 | Manectric electric Thunder Fang / Wild Charge | Thunder Fang / Wild Charge+14 more movesets | 72% | 227.5% | 0.59 | 1:43 | 4.3 | 100% | 2,340 | 36.3 | 680 |
| 28 | Alolan Golem rockelectric Volt Switch / Wild Charge | Volt Switch / Wild Charge+8 more movesets | 72% | 221.3% | 0.60 | 1:46 | 3.6 | 100% | 2,949 | 35.0 | 844 |
| 29 | Zebstrika electric Spark / Wild Charge | Spark / Wild Charge+5 more movesets | 70% | 219.4% | 0.61 | 1:47 | 3.9 | 100% | 2,428 | 34.6 | 718 |
| 30 | Eelektross electric Volt Switch / Thunderbolt | Volt Switch / Thunderbolt+14 more movesets | 70% | 213.4% | 0.63 | 1:50 | 3.5 | 100% | 2,732 | 33.1 | 775 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 178% | 260.2% | 1:30 | 2.0 | 0.51 |
| Waterfall / Hydro Pump | 100% | 142% | 256.9% | 1:31 | 2.9 | 0.52 |
| Water Gun / Hydro Pump | 100% | 149% | 259.1% | 1:31 | 2.7 | 0.52 |
| Water Gun / Liquidation | 100% | 183% | 259.6% | 1:30 | 2.0 | 0.51 |
| Waterfall / Liquidation | 100% | 175% | 260.4% | 1:30 | 2.1 | 0.51 |
| Water Gun / Swift | 100% | 190% | 260.7% | 1:30 | 1.9 | 0.51 |
| Waterfall / Swift | 100% | 184% | 261.0% | 1:30 | 2.0 | 0.51 |
| Waterfall / Aqua Jet | 100% | 209% | 262.1% | 1:30 | 1.5 | 0.51 |
| Water Gun / Aqua Jet | 100% | 223% | 263.1% | 1:29 | 1.3 | 0.51 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-04
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.