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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Not released in Pokemon GONo trainer can own this one yet.

Mega Drampa is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Mega DrampaNot released in Pokemon GO
Mega · CP 41,694
normaldragon
HP
9,000
Raid timer
5:00
Attack / Defense
231 / 177
Difficulty rating
1.37
Catch CP
1,588 – 1,665
Boosted (Partly cloudy, Windy)
1,985 – 2,081

Type a name, then Enter or click a result

Beating Mega Drampa should take 2 trainers with level 40 counters of this strength. The Win % column is quoted at 2 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
fighting 1.60xice 1.60xdragon 1.60xfairy 1.60x
Resists
ghost 0.39xfire 0.63xwater 0.63xgrass 0.63xelectric 0.63x
Related countersDrampa

The best Mega Drampa counters at level 40 are Baxcalibur, Lucario, Garchomp, Dragapult, Blaziken & Salamence.

  1. #1
    Baxcalibur
    dragonice
    Ice Fang / Glaive Rush
    Power
    86.7%
    Estimator
    1.26
    Time
    5:51
  2. #2
    Lucario
    fightingsteel
    Force Palm / Aura Sphere
    Power
    83.4%
    Estimator
    1.31
    Time
    6:05
  3. #3
    Garchomp
    dragonground
    Dragon Tail / Breaking Swipe
    Power
    80.5%
    Estimator
    1.36
    Time
    6:18
  4. #4
    Dragapult
    dragonghost
    Dragon Tail / Breaking Swipe
    Power
    76.7%
    Estimator
    1.42
    Time
    6:37
  5. #5
    Blaziken
    firefighting
    Counter / Aura Sphere
    Power
    77.2%
    Estimator
    1.41
    Time
    6:34
  6. #6
    Salamence
    dragonflying
    Dragon Tail / Draco Meteor
    Power
    74.5%
    Estimator
    1.46
    Time
    6:48

Top pick: Baxcalibur — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Baxcalibur
dragonice
Ice Fang / Glaive Rush
1.265:5119.1
2
Lucario
fightingsteel
Force Palm / Aura Sphere
1.316:0519.5
3
Garchomp
dragonground
Dragon Tail / Breaking Swipe
1.366:1818.8
4
Dragapult
dragonghost
Dragon Tail / Breaking Swipe
1.426:3723.2
5
Blaziken
firefighting
Counter / Aura Sphere
1.416:3426.5
6
Salamence
dragonflying
Dragon Tail / Draco Meteor
1.466:4824.0
7
Haxorus
dragon
Dragon Tail / Breaking Swipe
1.456:4430.1
8
Dragonite
dragonflying
Dragon Tail / Draco Meteor
1.537:0822.5
9
Togekiss
fairyflying
Charm / Aura Sphere
1.627:3314.4
10
Conkeldurr
fighting
Force Palm / Dynamic Punch
1.557:1224.2
11
Gallade
psychicfighting
Low Kick / Sacred Sword
1.567:1525.4
12
Galarian Darmanitan (Standard)
ice
Ice Fang / Avalanche
1.647:3827.8
13
Duraludon
steeldragon
Dragon Tail / Dragon Claw
1.717:5622.9
14
Mamoswine
iceground
Powder Snow / Avalanche
1.707:5424.3
15
Gardevoir
psychicfairy
Charm / Dazzling Gleam
1.758:0918.4
16
Machamp
fighting
Counter / Dynamic Punch
1.717:5628.7
17
Hawlucha
fightingflying
Low Kick / Flying Press
1.727:6030.8
18
Weavile
darkice
Ice Shard / Triple Axel
1.758:0827.8
19
Hariyama
fighting
Force Palm / Dynamic Punch
1.768:1128.3
20
Goodra
dragon
Dragon Breath / Draco Meteor
1.808:2224.5
21
Cetitan
ice
Ice Shard / Avalanche
1.828:2822.5
22
Hydreigon
darkdragon
Dragon Breath / Dragon Pulse
1.818:2626.9
23
Hatterene
psychicfairy
Charm / Dazzling Gleam
1.858:3724.0
24
Glaceon
ice
Ice Shard / Avalanche
1.858:3728.0
25
Tyrantrum
rockdragon
Dragon Tail / Outrage
1.888:4527.8
26
Kommo-o
dragonfighting
Dragon Tail / Dragon Claw
1.878:4131.1
27
Bewear
normalfighting
Low Kick / Superpower
1.888:4529.8
28
Emboar
firefighting
Low Kick / Focus Blast
1.888:4432.0
29
Sirfetch'd
fighting
Counter / Close Combat
1.908:4934.6
30
Hisuian Decidueye
grassfighting
Psycho Cut / Aura Sphere
1.888:4539.8
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 2 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (2)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%71%79.3%6:246.01.38
Dragon Breath / Outrage100%61%76.5%6:386.01.43
Extrasensory / Outrage100%63%76.9%6:366.01.42
Dragon Breath / Fly100%67%78.8%6:266.01.39
Extrasensory / Fly100%71%78.9%6:266.01.38
Extrasensory / Dragon Pulse100%71%80.4%6:186.01.36
Dragon Breath / Dragon Pulse100%70%80.7%6:176.01.35
Dragon Breath / Swift100%99%82.1%6:116.01.33
Extrasensory / Swift100%105%83.0%6:076.01.31

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.8 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.