Skip to content
PoGoBud

Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Mega Dragonite
Mega · CP 48,947
dragonflying
HP
9,000
Raid timer
5:00
Attack / Defense
248 / 213
Difficulty rating
1.40
Catch CP
2,079 – 2,167
Boosted (Windy)
2,599 – 2,709

Type a name, then Enter or click a result

Beating Mega Dragonite should take 2 trainers with level 40 counters of this strength. The Win % column is quoted at 2 trainers — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
ice 2.56xrock 1.60xdragon 1.60xfairy 1.60x
Resists
ground 0.39xgrass 0.39xfighting 0.63xbug 0.63xfire 0.63xwater 0.63x
Related countersDragonite

The best Mega Dragonite counters at level 40 are Mamoswine, Baxcalibur, Galarian Darmanitan (Standard), Cetitan, Glaceon & Avalugg.

  1. #1top pick
    Mamoswine
    iceground
    Powder Snow / Avalanche
    Power
    81.6%
    Estimator
    1.34
    Time
    6:13
  2. #2top pick
    Baxcalibur
    dragonice
    Ice Fang / Avalanche
    Power
    82.4%
    Estimator
    1.32
    Time
    6:09
  3. #3
    Galarian Darmanitan (Standard)
    ice
    Ice Fang / Avalanche
    Power
    80.7%
    Estimator
    1.35
    Time
    6:17
  4. #4
    Cetitan
    ice
    Ice Shard / Avalanche
    Power
    77.2%
    Estimator
    1.41
    Time
    6:34
  5. #5
    Glaceon
    ice
    Ice Shard / Avalanche
    Power
    77.7%
    Estimator
    1.40
    Time
    6:32
  6. #6
    Avalugg
    ice
    Ice Fang / Avalanche
    Power
    70.7%
    Estimator
    1.54
    Time
    7:10

Top pick: Mamoswine, Baxcalibur — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 1.57%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mamoswine
top pickiceground
Powder Snow / Avalanche
1.346:1320.5
2
Baxcalibur
top pickdragonice
Ice Fang / Avalanche
1.326:0923.5
3
Galarian Darmanitan (Standard)
ice
Ice Fang / Avalanche
1.356:1726.7
4
Cetitan
ice
Ice Shard / Avalanche
1.416:3419.7
5
Glaceon
ice
Ice Shard / Avalanche
1.406:3223.1
6
Avalugg
ice
Ice Fang / Avalanche
1.547:1018.9
7
Aurorus
rockice
Frost Breath / Weather Ball (Ice)
1.527:0522.5
8
Vanilluxe
ice
Frost Breath / Avalanche
1.517:0225.5
9
Weavile
darkice
Ice Shard / Triple Axel
1.496:5631.1
10
Mr. Rime
icepsychic
Ice Shard / Triple Axel
1.547:0924.1
11
Hisuian Avalugg
icerock
Powder Snow / Blizzard
1.657:4119.8
12
Beartic
ice
Powder Snow / Ice Punch
1.647:3727.4
13
Jynx
icepsychic
Frost Breath / Avalanche
1.627:3233.3
14
Cryogonal
ice
Frost Breath / Triple Axel
1.687:4725.0
15
Gardevoir
psychicfairy
Charm / Triple Axel
1.738:0118.9
16
Alolan Ninetales
icefairy
Powder Snow / Weather Ball (Ice)
1.717:5721.2
17
Garchomp
dragonground
Dragon Tail / Breaking Swipe
1.697:5124.4
18
Walrein
icewater
Frost Breath / Icicle Spear
1.768:1125.7
19
Abomasnow
grassice
Powder Snow / Weather Ball (Ice)
1.748:0630.3
20
Piloswine
iceground
Ice Shard / Avalanche
1.768:1028.9
21
Haxorus
dragon
Dragon Tail / Breaking Swipe
1.748:0534.8
22
Cloyster
waterice
Frost Breath / Avalanche
1.798:1828.6
23
Porygon-Z
normal
Lock-On / Blizzard
1.788:1729.4
24
Frosmoth
icebug
Powder Snow / Ice Beam
1.788:1633.8
25
Dragapult
dragonghost
Dragon Tail / Breaking Swipe
1.818:2431.5
26
Lapras
waterice
Frost Breath / Blizzard
1.908:5124.5
27
Glimmora
rockpoison
Rock Throw / Meteor Beam
1.918:5328.3
28
Dragonite
dragonflying
Dragon Tail / Dragon Claw
1.928:5629.5
29
Froslass
iceghost
Powder Snow / Triple Axel
1.959:0433.9
30
Salamence
dragonflying
Dragon Tail / Draco Meteor
1.979:0936.3
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 5:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 2 trainers of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (2)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%70%78.5%6:286.01.39
Dragon Breath / Outrage+100%52%66.0%7:416.01.65
Dragon Tail / Outrage+100%52%68.5%7:246.01.59
Steel Wing / Outrage+100%52%69.0%7:216.01.58
Steel Wing / Superpower100%60%75.8%6:416.01.44
Dragon Breath / Outrage100%67%76.6%6:376.01.42
Dragon Tail / Superpower100%62%76.6%6:376.01.42
Dragon Breath / Superpower100%63%76.7%6:376.01.42
Dragon Tail / Outrage100%66%76.9%6:366.01.42
Steel Wing / Outrage100%64%77.2%6:346.01.41
Dragon Tail / Hyper Beam100%71%77.8%6:316.01.40
Steel Wing / Hyper Beam100%68%77.9%6:306.01.40
Dragon Breath / Hyper Beam100%79%79.9%6:216.01.37
Steel Wing / Hurricane100%73%80.2%6:196.01.36
Dragon Tail / Hurricane100%76%80.7%6:176.01.35
Dragon Breath / Hurricane100%86%82.0%6:116.01.33
Dragon Tail / Dragon Claw100%84%82.2%6:106.01.33
Steel Wing / Dragon Claw100%81%82.3%6:106.01.33
Dragon Breath / Dragon Claw100%91%83.5%6:046.01.31
Steel Wing / Thunder Punch100%106%84.8%5:596.01.29
Dragon Tail / Thunder Punch100%112%85.6%5:566.01.28
Dragon Breath / Thunder Punch100%124%85.7%5:556.01.27

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. This boss is in the current rotation, so its ranking at these default settings was simulated ahead of time (seed 1, 50 Monte Carlo runs each) and served instantly; any other setting ranks live. The moveset table below took 0.1 s. Re-run simulation rolls a new seed and genuinely re-simulates. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.