Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 3,600
- Raid timer
- 3:00
- Attack / Defense
- 148 / 156
- Difficulty rating
- 0.80
- Catch CP
- 1,381 – 1,452
- Boosted (Rainy, Partly cloudy)
- 1,726 – 1,815
Type a name, then Enter or click a result
Beating Crustle should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Crustle counters at level 40 are Metagross, Lucario, Tinkaton, Quaquaval, Rhyperior & Empoleon.
- #1MetagrosssteelpsychicBullet Punch / Meteor Mash
- Power
- 180.5%
- Estimator
- 0.74
- Time
- 2:10
- #2LucariofightingsteelForce Palm / Meteor Mash
- Power
- 168.4%
- Estimator
- 0.79
- Time
- 2:19
- #3TinkatonfairysteelFairy Wind / Gigaton Hammer
- Power
- 164.7%
- Estimator
- 0.81
- Time
- 2:23
- #4QuaquavalwaterfightingWater Gun / Hydro Cannon
- Power
- 169.6%
- Estimator
- 0.79
- Time
- 2:18
- #5RhyperiorgroundrockSmack Down / Rock Wrecker
- Power
- 159.6%
- Estimator
- 0.84
- Time
- 2:27
- #6EmpoleonwatersteelMetal Claw / Hydro Cannon
- Power
- 157.5%
- Estimator
- 0.85
- Time
- 2:29
Top pick: Metagross — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Metagross steelpsychic Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 100% | 180.5% | 0.74 | 2:10 | 2.0 | 100% | 3,791 | 27.9 | 1189 |
| 2 | Lucario fightingsteel Force Palm / Meteor Mash | Force Palm / Meteor Mash+23 more movesets | 93% | 168.4% | 0.79 | 2:19 | 2.0 | 100% | 2,703 | 26.1 | 1168 |
| 3 | Tinkaton fairysteel Fairy Wind / Gigaton Hammer | Fairy Wind / Gigaton Hammer+9 more movesets | 92% | 164.7% | 0.81 | 2:23 | 1.8 | 100% | 2,250 | 26.1 | 1361 |
| 4 | Quaquaval waterfighting Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+17 more movesets | 90% | 169.6% | 0.79 | 2:18 | 2.6 | 100% | 3,018 | 26.2 | 973 |
| 5 | Rhyperior groundrock Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 87% | 159.6% | 0.84 | 2:27 | 2.1 | 100% | 3,733 | 24.8 | 1117 |
| 6 | Empoleon watersteel Metal Claw / Hydro Cannon | Metal Claw / Hydro Cannon+19 more movesets | 84% | 157.5% | 0.85 | 2:29 | 2.3 | 100% | 2,900 | 24.4 | 1061 |
| 7 | Glimmora rockpoison Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+7 more movesets | 84% | 165.9% | 0.81 | 2:21 | 3.5 | 100% | 3,273 | 25.9 | 810 |
| 8 | Excadrill groundsteel Metal Claw / Iron Head | Metal Claw / Iron Head+14 more movesets | 82% | 148.6% | 0.90 | 2:38 | 2.1 | 100% | 3,244 | 22.9 | 1123 |
| 9 | Inteleon water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 81% | 170.5% | 0.78 | 2:18 | 5.2 | 100% | 2,964 | 27.0 | 566 |
| 10 | Swampert waterground Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 80% | 150.7% | 0.89 | 2:36 | 2.6 | 100% | 2,974 | 23.3 | 973 |
| 11 | Primarina waterfairy Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 80% | 157.6% | 0.85 | 2:29 | 3.5 | 100% | 3,200 | 24.6 | 813 |
| 12 | Rampardos rock Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 79% | 166.5% | 0.80 | 2:21 | 5.4 | 100% | 3,298 | 26.4 | 542 |
| 13 | Tyrantrum rockdragon Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+17 more movesets | 76% | 153.0% | 0.87 | 2:33 | 4.1 | 100% | 3,128 | 24.0 | 690 |
| 14 | Kingambit darksteel Metal Claw / Iron Head | Metal Claw / Iron Head+19 more movesets | 76% | 143.3% | 0.93 | 2:44 | 2.6 | 100% | 3,614 | 22.1 | 978 |
| 15 | Aggron steelrock Metal Sound / Meteor Beam | Metal Sound / Meteor Beam+23 more movesets | 75% | 138.7% | 0.96 | 2:49 | 2.4 | 98% | 3,000 | 21.6 | 1055 |
| 16 | Gigalith rock Lock-On / Meteor Beam | Lock-On / Meteor Beam+14 more movesets | 75% | 148.9% | 0.90 | 2:38 | 3.8 | 98% | 3,228 | 23.5 | 744 |
| 17 | Kingler water Metal Claw / Crabhammer | Metal Claw / Crabhammer+14 more movesets | 73% | 154.9% | 0.86 | 2:31 | 5.4 | 100% | 2,829 | 24.5 | 551 |
| 18 | Samurott water Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 73% | 149.0% | 0.90 | 2:38 | 4.3 | 100% | 2,826 | 23.3 | 648 |
| 19 | Duraludon steeldragon Metal Claw / Flash Cannon | Metal Claw / Flash Cannon+5 more movesets | 73% | 141.8% | 0.94 | 2:46 | 3.2 | 100% | 3,067 | 21.9 | 827 |
| 20 | Greninja waterdark Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 73% | 155.5% | 0.86 | 2:31 | 6.1 | 100% | 2,654 | 25.1 | 492 |
| 21 | Feraligatr water Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+19 more movesets | 72% | 145.4% | 0.92 | 2:41 | 4.2 | 100% | 2,857 | 22.8 | 660 |
| 22 | Tyranitar rockdark Smack Down / Stone Edge | Smack Down / Stone Edge+15 more movesets | 71% | 142.1% | 0.94 | 2:45 | 3.9 | 98% | 3,834 | 22.1 | 699 |
| 23 | Clawitzer water Water Gun / Crabhammer | Water Gun / Crabhammer+7 more movesets | 69% | 143.5% | 0.93 | 2:44 | 5.1 | 100% | 2,763 | 22.7 | 564 |
| 24 | Bisharp darksteel Metal Claw / Iron Head | Metal Claw / Iron Head+7 more movesets | 68% | 137.8% | 0.97 | 2:50 | 4.1 | 94% | 2,844 | 21.4 | 678 |
| 25 | Hisuian Samurott waterdark Waterfall / Razor Shell | Waterfall / Razor Shell+14 more movesets | 66% | 138.9% | 0.96 | 2:49 | 5.6 | 100% | 2,802 | 22.2 | 518 |
| 26 | Stonjourner rock Rock Throw / Rock Slide | Rock Throw / Rock Slide+2 more movesets | 64% | 131.1% | 1.02 | 2:59 | 4.5 | 72% | 3,218 | 20.5 | 641 |
| 27 | Crabominable fightingice Bubble / Crabhammer | Bubble / Crabhammer+9 more movesets | 64% | 132.7% | 1.01 | 2:57 | 4.9 | 68% | 2,907 | 21.0 | 611 |
| 28 | Crawdaunt waterdark Waterfall / Crabhammer | Waterfall / Crabhammer+11 more movesets | 63% | 140.0% | 0.95 | 2:48 | 7.4 | 96% | 2,474 | 22.8 | 410 |
| 29 | Golisopod bugwater Waterfall / Razor Shell | Waterfall / Razor Shell+19 more movesets | 63% | 135.1% | 0.99 | 2:54 | 6.2 | 84% | 3,162 | 21.6 | 505 |
| 30 | Archeops rockflying Steel Wing / Ancient Power | Steel Wing / Ancient Power+5 more movesets | 58% | 131.5% | 1.02 | 2:58 | 8.2 | 56% | 3,331 | 21.4 | 428 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 137% | 166.8% | 2:21 | 2.3 | 0.80 |
| Smack Down / Rock Wrecker | 100% | 116% | 164.1% | 2:23 | 3.2 | 0.81 |
| Fury Cutter / Rock Wrecker | 100% | 118% | 164.9% | 2:22 | 3.1 | 0.81 |
| Smack Down / Rock Slide | 100% | 132% | 165.3% | 2:22 | 2.5 | 0.81 |
| Fury Cutter / Rock Blast | 100% | 157% | 165.8% | 2:22 | 1.9 | 0.81 |
| Fury Cutter / X-Scissor | 100% | 154% | 166.3% | 2:21 | 2.0 | 0.80 |
| Smack Down / Rock Blast | 100% | 151% | 166.4% | 2:21 | 2.0 | 0.80 |
| Fury Cutter / Rock Slide | 100% | 136% | 166.9% | 2:21 | 2.3 | 0.80 |
| Smack Down / X-Scissor | 100% | 146% | 167.1% | 2:20 | 2.1 | 0.80 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.3 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.