Raid counters
Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?
- HP
- 600
- Raid timer
- 3:00
- Attack / Defense
- 78 / 80
- Difficulty rating
- 0.07
- Catch CP
- 645 – 694
- Boosted (Snow)
- 806 – 868
Type a name, then Enter or click a result
Beating Bergmite should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.
The best Bergmite counters at level 40 are Lucario, Metagross, Cinderace, Conkeldurr, Gigalith & Kingambit.
- #1LucariofightingsteelForce Palm / Aura Sphere
- Power
- 4105.3%
- Estimator
- 0.06
- Time
- 0:11
- #2MetagrosssteelpsychicFury Cutter / Meteor Mash
- Power
- 3487.8%
- Estimator
- 0.07
- Time
- 0:12
- #3CinderacefireFire Spin / Pyroball
- Power
- 3476.6%
- Estimator
- 0.07
- Time
- 0:13
- #4ConkeldurrfightingForce Palm / Dynamic Punch
- Power
- 3353.6%
- Estimator
- 0.07
- Time
- 0:13
- #5GigalithrockLock-On / Meteor Beam
- Power
- 3129.7%
- Estimator
- 0.08
- Time
- 0:14
- #6KingambitdarksteelMetal Claw / Iron Head
- Power
- 3006.6%
- Estimator
- 0.08
- Time
- 0:14
Top pick: Lucario — the only attacker inside 2.1% of the leader, so this one is a real verdict rather than a tie.
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Lucario fightingsteel Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 100% | 4105.3% | 0.06 | 0:11 | 0.0 | 100% | 2,703 | 59.7 | 633 |
| 2 | Metagross steelpsychic Fury Cutter / Meteor Mash | Fury Cutter / Meteor Mash+15 more movesets | 87% | 3487.8% | 0.07 | 0:12 | 0.0 | 100% | 3,791 | 48.2 | 602 |
| 3 | Cinderace fire Fire Spin / Pyroball | Fire Spin / Pyroball+14 more movesets | 80% | 3476.6% | 0.07 | 0:13 | 0.0 | 100% | 3,018 | 54.7 | 685 |
| 4 | Conkeldurr fighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 78% | 3353.6% | 0.07 | 0:13 | 0.0 | 100% | 3,337 | 47.2 | 614 |
| 5 | Gigalith rock Lock-On / Meteor Beam | Lock-On / Meteor Beam+14 more movesets | 78% | 3129.7% | 0.08 | 0:14 | 0.0 | 100% | 3,228 | 49.9 | 696 |
| 6 | Kingambit darksteel Metal Claw / Iron Head | Metal Claw / Iron Head+19 more movesets | 76% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 3,614 | 41.5 | 601 |
| 7 | Flareon fire Ember / Overheat | Ember / Overheat+11 more movesets | 72% | 3196.2% | 0.08 | 0:14 | 0.0 | 100% | 3,029 | 46.5 | 634 |
| 8 | Volcarona bugfire Bug Bite / Overheat | Bug Bite / Overheat+7 more movesets | 72% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 3,632 | 42.9 | 600 |
| 9 | Gallade psychicfighting Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 72% | 3229.4% | 0.08 | 0:13 | 0.0 | 100% | 3,093 | 45.1 | 609 |
| 10 | Glimmora rockpoison Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+7 more movesets | 72% | 3186.9% | 0.08 | 0:14 | 0.0 | 100% | 3,273 | 52.5 | 718 |
| 11 | Excadrill groundsteel Metal Claw / Iron Head | Metal Claw / Iron Head+14 more movesets | 72% | 3224.6% | 0.08 | 0:14 | 0.0 | 100% | 3,244 | 45.2 | 611 |
| 12 | Breloom grassfighting Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 71% | 3353.6% | 0.07 | 0:13 | 0.0 | 100% | 2,628 | 46.9 | 610 |
| 13 | Sirfetch'd fighting Counter / Close Combat | Counter / Close Combat+7 more movesets | 70% | 3229.4% | 0.08 | 0:13 | 0.0 | 100% | 2,985 | 46.2 | 623 |
| 14 | Blaziken firefighting Counter / Blast Burn | Counter / Blast Burn+20 more movesets | 70% | 3182.2% | 0.08 | 0:14 | 0.0 | 100% | 2,848 | 45.8 | 628 |
| 15 | Tyrantrum rockdragon Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+17 more movesets | 70% | 3168.3% | 0.08 | 0:14 | 0.0 | 100% | 3,128 | 48.9 | 672 |
| 16 | Darmanitan (Standard) fire Fire Fang / Focus Blast | Fire Fang / Focus Blast+11 more movesets | 70% | 3150.0% | 0.08 | 0:14 | 0.0 | 100% | 3,105 | 47.5 | 658 |
| 17 | Hisuian Arcanine firerock Fire Fang / Flamethrower | Fire Fang / Flamethrower+11 more movesets | 69% | 3035.9% | 0.08 | 0:14 | 0.0 | 100% | 3,145 | 43.6 | 625 |
| 18 | Machamp fighting Karate Chop / Dynamic Punch | Karate Chop / Dynamic Punch+23 more movesets | 69% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 3,056 | 44.0 | 616 |
| 19 | Hisuian Typhlosion fireghost Ember / Overheat | Ember / Overheat+9 more movesets | 68% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 2,994 | 44.4 | 621 |
| 20 | Rampardos rock Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 68% | 3186.9% | 0.08 | 0:14 | 0.0 | 100% | 3,298 | 48.1 | 659 |
| 21 | Rhyperior groundrock Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 67% | 2945.7% | 0.08 | 0:15 | 0.0 | 100% | 3,733 | 43.5 | 645 |
| 22 | Hawlucha fightingflying Low Kick / Flying Press | Low Kick / Flying Press+14 more movesets | 66% | 3102.9% | 0.08 | 0:14 | 0.0 | 100% | 2,410 | 45.4 | 637 |
| 23 | Charizard fireflying Fire Spin / Fire Blast | Fire Spin / Fire Blast+29 more movesets | 66% | 3040.2% | 0.08 | 0:14 | 0.0 | 100% | 2,889 | 43.5 | 624 |
| 24 | Heracross bugfighting Counter / Close Combat | Counter / Close Combat+17 more movesets | 66% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 3,101 | 42.6 | 618 |
| 25 | Mienshao fighting Force Palm / Brick Break | Force Palm / Brick Break+17 more movesets | 65% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 2,710 | 44.3 | 620 |
| 26 | Alakazam psychic Counter / Focus Blast | Counter / Focus Blast+17 more movesets | 64% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 3,057 | 45.0 | 629 |
| 27 | Archeops rockflying Steel Wing / Ancient Power | Steel Wing / Ancient Power+5 more movesets | 64% | 3087.5% | 0.08 | 0:14 | 0.0 | 100% | 3,331 | 45.9 | 648 |
| 28 | Chandelure ghostfire Fire Spin / Poltergeist | Fire Spin / Poltergeist+19 more movesets | 63% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 3,268 | 42.8 | 621 |
| 29 | Salamence dragonflying Fire Fang / Fire Blast | Fire Fang / Fire Blast+20 more movesets | 63% | 3040.2% | 0.08 | 0:14 | 0.0 | 100% | 3,749 | 44.0 | 631 |
| 30 | Sneasler fightingpoison Rock Smash / Close Combat | Rock Smash / Close Combat+8 more movesets | 63% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 3,222 | 43.0 | 623 |
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
- Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
- Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
- Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
- Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.
What the columns mean
Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.
Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.
Hardest movesets to raid against
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 978% | 3388.0% | 0:13 | 0.0 | 0.07 |
| Tackle / Icy Wind | 100% | 1005% | 3357.2% | 0:13 | 0.0 | 0.07 |
| Bite / Icy Wind | 100% | 959% | 3364.4% | 0:13 | 0.0 | 0.07 |
| Bite / Mirror Coat | 100% | 1007% | 3389.8% | 0:13 | 0.0 | 0.07 |
| Tackle / Crunch | 100% | 999% | 3393.5% | 0:13 | 0.0 | 0.07 |
| Tackle / Mirror Coat | 100% | 1059% | 3397.2% | 0:13 | 0.0 | 0.07 |
| Bite / Crunch | 100% | 961% | 3400.8% | 0:13 | 0.0 | 0.07 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.
Custom raid
Raid bosses live right now
Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)
Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.