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Raid counters

Every attacker in the Game Master, simulated against this boss move by move. Change the tier, level, weather, friendship or filters and the ranking re-runs; the URL is the share link. Same boss on pokebattler.com. How accurate is this?

Barboach
Tier 3 · CP 6,382
waterground
HP
3,600
Raid timer
3:00
Attack / Defense
78 / 70
Difficulty rating
0.25
Catch CP
427 – 468
Boosted (Sunny or clear, Rainy)
534 – 585

Type a name, then Enter or click a result

Beating Barboach should take 1 trainer with level 40 counters of this strength. The Win % column is quoted at 1 trainer — the count the Estimator rounds up to, because at a full lobby every counter on this list wins every run and the column stops telling you anything. Set a lobby size below to ask a different question.

Weak to
grass 2.56x
Resists
poison 0.63xrock 0.63xsteel 0.63xfire 0.63xelectric 0.63x
Related countersShadow Barboach

The best Barboach counters at level 40 are Rillaboom, Roserade, Meowscarada, Chesnaught, Sceptile & Decidueye.

  1. #1top pick
    Rillaboom
    grass
    Razor Leaf / Frenzy Plant
    Power
    557.4%
    Estimator
    0.24
    Time
    0:42
  2. #2top pick
    Roserade
    grasspoison
    Magical Leaf / Grass Knot
    Power
    590.6%
    Estimator
    0.23
    Time
    0:40
  3. #3
    Meowscarada
    grassdark
    Leafage / Frenzy Plant
    Power
    566.9%
    Estimator
    0.24
    Time
    0:41
  4. #4
    Chesnaught
    grassfighting
    Vine Whip / Frenzy Plant
    Power
    516.4%
    Estimator
    0.26
    Time
    0:45
  5. #5
    Sceptile
    grass
    Bullet Seed / Frenzy Plant
    Power
    534.1%
    Estimator
    0.25
    Time
    0:44
  6. #6
    Decidueye
    grassghost
    Razor Leaf / Frenzy Plant
    Power
    511.7%
    Estimator
    0.26
    Time
    0:46

Top pick: Rillaboom, Roserade — 2 attackers inside 2.1% of each other, which is this simulator's own accuracy against pokebattler.com's published times (median 1.6% per attacker across six reference bosses). Bring any of them: the order inside this band is below what we can measure, while re-rolling the Monte Carlo seed moves a row by only 0.68%.

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Rillaboom
top pickgrass
Razor Leaf / Frenzy Plant
0.240:420.1
2
Roserade
top pickgrasspoison
Magical Leaf / Grass Knot
0.230:400.2
3
Meowscarada
grassdark
Leafage / Frenzy Plant
0.240:410.2
4
Chesnaught
grassfighting
Vine Whip / Frenzy Plant
0.260:450.2
5
Sceptile
grass
Bullet Seed / Frenzy Plant
0.250:440.2
6
Decidueye
grassghost
Razor Leaf / Frenzy Plant
0.260:460.2
7
Tangrowth
grass
Vine Whip / Power Whip
0.280:480.1
8
Tsareena
grass
Razor Leaf / Grass Knot
0.270:470.2
9
Breloom
grassfighting
Bullet Seed / Grass Knot
0.260:450.3
10
Venusaur
grasspoison
Vine Whip / Frenzy Plant
0.270:480.2
11
Porygon-Z
normal
Lock-On / Solar Beam
0.280:490.1
12
Arboliva
grassnormal
Magical Leaf / Trailblaze
0.280:490.2
13
Exeggutor
grasspsychic
Bullet Seed / Solar Beam
0.280:500.2
14
Leafeon
grass
Razor Leaf / Leaf Blade
0.280:500.2
15
Torterra
grassground
Razor Leaf / Frenzy Plant
0.280:490.3
16
Simisage
grass
Vine Whip / Grass Knot
0.270:480.3
17
Gogoat
grass
Vine Whip / Leaf Blade
0.300:530.2
18
Hisuian Decidueye
grassfighting
Magical Leaf / Trailblaze
0.300:520.2
19
Alolan Exeggutor
grassdragon
Bullet Seed / Solar Beam
0.290:510.4
20
Meganium
grass
Magical Leaf / Frenzy Plant
0.300:530.2
21
Leavanny
buggrass
Razor Leaf / Leaf Storm
0.290:510.3
22
Victreebel
grasspoison
Magical Leaf / Leaf Blade
0.290:500.4
23
Lilligant
grass
Magical Leaf / Solar Beam
0.290:510.3
24
Hisuian Lilligant
grassfighting
Bullet Seed / Solar Beam
0.300:520.2
25
Cacturne
grassdark
Sand Attack / Grass Knot
0.290:510.4
26
Shiftry
grassdark
Razor Leaf / Leaf Blade
0.300:520.3
27
Tangela
grass
Vine Whip / Grass Knot
0.300:530.3
28
Mienshao
fighting
Force Palm / Grass Knot
0.290:510.8
29
Carnivine
grass
Vine Whip / Power Whip
0.300:530.4
30
Vileplume
grasspoison
Razor Leaf / Solar Beam
0.310:550.5
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

What the columns mean

Power and Estimator are printed on Pokebattler's own scale, converted from our simulated time to win by the per-tier constants measured off its published rows (Tier 5 / Mega / Shadow Tier 5: within ~3% of its numbers per attacker; Tier 1 and Tier 3 are a loose fit — read the ordering there, not the digits). Faints is our own solo-trainer count and is the column that still disagrees with Pokebattler's effectiveDeaths on which attackers are bulky — the same disagreement that puts a frail attacker a few places too high on this list; that is a simulator question, tracked in the accuracy report.

Overall is time to win discounted by how much damage the attacker deals per life, so a bulkier attacker can outrank a marginally faster glass cannon — Pokebattler's own published Overall blend (“Tier 5 Raids — 50% Power, 50% Time to Win. Time to Win goal is 300s. Raid size 8”) carried onto the one scale both simulators measure. It is the default sort, as on Pokebattler, and like Pokebattler's it is taken over a random boss moveset: each attacker's moveset is chosen, and every number on its row averaged, over the boss's whole movepool, not over one boss moveset. Power is the share of the boss one attacker removes in a single life. Estimator is the number of trainers of this attacker needed to finish inside the 3:00 raid timer — it is time to win ÷ timer, so sorting on it gives the same order as sorting on Time to win. Time to win, faints and TDO are one trainer soloing the boss with a party of six, relobbying after a wipe. Win % is the share of runs that beat the timer with 1 trainer of it. Open a moveset to see every alternative the simulator scored for that attacker.

Hardest movesets to raid against

The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.

Boss movesetWin % (1)OverallPowerTime to winFaintsEstimator
Random (any moveset)showing100%527%544.4%0:430.20.25
Water Gun / Ice Beam100%366%533.5%0:440.80.25
Mud Shot / Ice Beam100%368%534.8%0:440.80.25
Mud Shot / Aqua Tail100%650%546.9%0:430.00.24
Water Gun / Aqua Tail100%639%547.3%0:430.00.24
Water Gun / Scald100%612%547.6%0:430.00.24
Mud Shot / Mud Bomb100%607%547.6%0:430.00.24
Mud Shot / Scald100%618%547.7%0:430.00.24
Water Gun / Mud Bomb100%598%548.1%0:430.00.24

Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.

Custom raid

Raid bosses live right now

Schedule snapshot 2026-10-05 · 1 not in the Pokemon snapshot yet (Astronaut Pikachu)

Attackers allowed
Share these exact settings

Shadow, Mega and Legendary start unchecked because that is the filter state pokebattler.com serves a visitor. Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1), moveset table 0.0 s. Update ranking re-reads the settings; Re-run simulation rolls a new seed on the same settings, so the difference between two runs is this table's own error bar. The same ranking, with the same cache and the same settings, is available as JSON at /api/raids/rank.