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Slugma counters

fireTier 1
Lobby CP
3,021
HP
600
Timer
3:00
Attack
79
Defense
51
Difficulty
0.04
Pokebattler scale

Beating Slugma should take 1 trainer with level 40 counters. Caught CP 468-511.

Weak toground1.6xrock1.6xwater1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Ground Mega — most top counters attack with Ground

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Slugma counters are Mega Greninja, Shadow Gigalith, Shadow Kingler, Shadow Landorus (Therian), Shadow Landorus (Incarnate) & Shadow Excadrill.

Suggested party of sixat most one Mega
  1. M. Greninja
  2. S. Gigalith
  3. S. Kingler
  4. S. Landorus (Therian)
  5. S. Landorus (Incarnate)
  6. S. Excadrill

1 more Mega ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyBubble / Hydro Cannon0.040:06
  2. 2Mega SwampertMegaWater Gun / Hydro Cannon0.040:07
  3. 3Shadow GigalithShadowpartyLock-On / Meteor Beam0.040:07
  4. 4Shadow KinglerShadowpartyBubble / Crabhammer0.040:07
  5. 5Shadow Landorus (Therian)ShadowLegendarypartyMud Shot / Bulldoze0.040:07
  6. 6Shadow Landorus (Incarnate)ShadowLegendarypartyMud Shot / Earth Power0.040:07
  7. 7Shadow ExcadrillShadowpartyMud Shot / Scorching Sands0.040:07
  8. 8Mega BlastoiseMegaWater Gun / Hydro Cannon0.040:07
  9. 9InteleonWater Gun / Hydro Cannon0.040:07
  10. 10Mega GarchompMegaMud Shot / Earth Power0.040:08

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersShadow Slugma
Raid alerts…

Top 15 Slugma counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterBubblewaterHydro Cannon3,7840:060.040.06770.7%
2Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4010:070.040.06228.9%
3Shadow GigalithrocknormalLock-OnrockMeteor Beam3,2280:070.040.06228.9%
4Shadow KinglerwaterwaterBubblewaterCrabhammer2,8290:070.040.06228.9%
5Shadow Landorus (Therian)groundflyinggroundMud ShotgroundBulldoze3,9220:070.040.05813.6%
6Shadow Landorus (Incarnate)groundflyinggroundMud ShotgroundEarth Power3,5880:070.040.05813.6%
7Shadow ExcadrillgroundsteelgroundMud ShotgroundScorching Sands3,2440:070.040.05813.6%
8Mega BlastoisewaterwaterWater GunwaterHydro Cannon3,9410:070.040.05813.6%
9InteleonwaterwaterWater GunwaterHydro Cannon2,9640:070.040.05813.6%
10Mega GarchompdragongroundgroundMud ShotgroundEarth Power5,4240:080.040.05519.1%
11Shadow GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:080.040.05519.1%
12Mega Mewtwo XpsychicfightingpsychicPsycho CutfightingDynamic Punch+6,1120:080.040.05455.6%
13Shadow Hisuian SamurottwaterdarkdarkSnarlwaterRazor Shell2,8020:080.040.05450.1%
14Shadow GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:080.040.05450.1%
15Shadow CrawdauntwaterdarkdarkSnarlwaterRazor Shell2,4740:080.040.05450.1%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Slugma.

Estimator is how many trainers of this strength the fight needs. Power is the share of Slugma's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Slugma weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625x— bringing one of those is throwing damage away.

What Slugma throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock Throw13+81.0s0.60s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlame BurstSTAB70-502.5s0.90s
rockRock Slide75-502.5s1.30s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor468585
11/11/11477596
12/12/12485607
13/13/13494617
14/14/14502628
15/15/15hundo511639

Caught CP range 468 - 511, or 585 - 639 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

From the raid schedule, refreshed daily.

Slugma is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Tier 1: 600 HP, 3:00 timer, boss Attack 79 / Defense 51 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
waterdarkmega
Bubble / Hydro Cannon
0.040:060.0
2
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.040:070.0
3
Shadow Gigalith
rockshadow
Lock-On / Meteor Beam
0.040:070.0
4
Shadow Kingler
watershadow
Bubble / Crabhammer
0.040:070.0
5
Shadow Landorus (Therian)
groundflyingshadow
Mud Shot / Bulldoze
0.040:070.0
6
Shadow Landorus (Incarnate)
groundflyingshadow
Mud Shot / Earth Power
0.040:070.0
7
Shadow Excadrill
groundsteelshadow
Mud Shot / Scorching Sands
0.040:070.0
8
Mega Blastoise
watermega
Water Gun / Hydro Cannon
0.040:070.0
9
Inteleon
water
Water Gun / Hydro Cannon
0.040:070.0
10
Mega Garchomp
dragongroundmega
Mud Shot / Earth Power
0.040:080.0
11
Shadow Garchomp
dragongroundshadow
Mud Shot / Earth Power
0.040:080.0
12
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Dynamic Punch+
0.040:080.0
13
Shadow Hisuian Samurott
waterdarkshadow
Snarl / Razor Shell
0.040:080.0
14
Shadow Greninja
waterdarkshadow
Bubble / Hydro Cannon
0.040:080.0
15
Shadow Crawdaunt
waterdarkshadow
Snarl / Razor Shell
0.040:080.0
16
Mega Staraptor
fightingflyingmega
Sand Attack / Brave Bird+
0.040:080.0
17
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
0.050:080.0
18
Shadow Kyogre
watershadow
Waterfall / Surf
0.050:080.0
19
Primal Kyogre
watermega
Waterfall / Surf
0.050:080.0
20
Shadow Feraligatr
watershadow
Water Gun / Hydro Cannon
0.050:080.0
21
Shadow Rampardos
rockshadow
Zen Headbutt / Rock Slide
0.050:080.0
22
Shadow Rhyperior
groundrockshadow
Smack Down / Surf
0.050:080.0
23
Mega Aerodactyl
rockflyingmega
Rock Throw / Ancient Power
0.050:080.0
24
Kyogre
water
Waterfall / Surf
0.050:080.0
25
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
0.050:080.0
26
Shadow Mewtwo
psychicshadow
Confusion / Psystrike
0.050:080.0
27
Shadow Aerodactyl
rockflyingshadow
Rock Throw / Rock Slide
0.050:090.0
28
Shadow Omastar
rockwatershadow
Rock Throw / Rock Slide
0.050:090.0
29
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
0.050:090.0
30
Shadow Empoleon
watersteelshadow
Waterfall / Hydro Cannon
0.050:090.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com. Boss-by-boss accuracy report.

Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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