Raids
Raids
As of 9 Oct 2026, 2 trainers beat Mega Blastoise (Mega) with Mega Raichu X, Shadow Zekrom, Shadow Raikou, Zeraora, Kartana and Thundurus (Therian); weak to Grass and Electric; caught at CP 1,338-1,409.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,338 | 1,673 |
| 11/11/11 | 1,352 | 1,691 |
| 12/12/12 | 1,366 | 1,708 |
| 13/13/13 | 1,380 | 1,726 |
| 14/14/14 | 1,394 | 1,743 |
| 15/15/15hundo | 1,409 | 1,761 |
Caught CP range 1,338 - 1,409, or 1,673 - 1,761 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +5 | 0.5s | 0.30s | |
| 6 | +4 | 0.5s | 0.30s | |
| 15 | +19 | 1.5s | 1.06s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 1,338 - 1,409 normal and 1,673 - 1,761 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 135 | -100 | 3.5s | 1.10s | |
| 130 | -100 | 3.0s | 1.70s | |
| 100 | -100 | 2.5s | 1.40s | |
| 95 | -50 | 3.5s | 1.50s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 87% | 77.5% | 6:33 | 6.0 | 1.41 |
| Water Gun / Skull Bash | 100% | 85% | 75.6% | 6:43 | 6.0 | 1.44 |
| Rollout / Ice Beam | 100% | 75% | 75.9% | 6:41 | 6.0 | 1.44 |
| Rollout / Skull Bash | 100% | 83% | 76.0% | 6:40 | 6.0 | 1.43 |
| Rollout / Hydro Pump | 100% | 77% | 76.0% | 6:40 | 6.0 | 1.43 |
| Water Gun / Ice Beam | 100% | 75% | 76.1% | 6:40 | 6.0 | 1.43 |
| Bite / Skull Bash | 100% | 85% | 76.1% | 6:40 | 6.0 | 1.43 |
| Bite / Ice Beam | 100% | 75% | 76.1% | 6:40 | 6.0 | 1.43 |
| Bite / Hydro Pumpshowing | 100% | 85% | 77.4% | 6:33 | 6.0 | 1.41 |
| Water Gun / Hydro Pump | 100% | 87% | 77.7% | 6:32 | 6.0 | 1.40 |
| Bite / Flash Cannon | 100% | 116% | 80.2% | 6:19 | 6.0 | 1.36 |
| Water Gun / Flash Cannon | 100% | 120% | 80.4% | 6:19 | 6.0 | 1.36 |
| Rollout / Flash Cannon | 100% | 108% | 80.6% | 6:18 | 6.0 | 1.35 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.