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Zeraora

Best moves

Zeraora

Movepool

2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset26.1 DPS
electricVolt Switch
electricPlasma Fists

3 x Volt Switch per Plasma Fists · 8.0s cycle · 209 power with STAB

#225.6 DPS
electricSpark
electricPlasma Fists

9 x Spark per Plasma Fists · 8.0s cycle · 205 power with STAB

#322.1 DPS
electricVolt Switch
electricWild Charge

3 x Volt Switch per Wild Charge · 7.0s cycle · 155 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Volt SwitchSTABelectric13+201.5s10.4013.33standard
SparkSTABelectric4+60.5s9.6012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Plasma FistsSTABelectric135-503.5s46.293.24standard
DischargeSTABelectric65-332.5s31.202.36standard
Wild ChargeSTABelectric90-502.5s43.202.16standard
Thunder PunchSTABelectric50-332.0s30.001.82standard
Dynamic Punchfighting85-502.5s34.001.70restored

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.