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Zekrom

Trainer Battles

Zekrom

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.6DPT

Dragon Breath+Wild Charge

12 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#212.6DPT

Dragon Breath+Fusion Bolt

12 fast throws · 12 turns · 6.0s to fire

#312.4DPT

Dragon Breath+Outrage

15 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Dragon BreathSTABdragon3+41(0.5s)3.604.00
Charge BeamSTABelectric5+113(1.5s)2.003.67

Charged moves

MoveTypePowerEnergyDPEEffect
Wild ChargeSTABelectric100-452.67self Def -2
Fusion BoltSTABelectric90-452.40none
OutrageSTABdragon110-602.20none
Flash Cannonsteel110-651.69none
Crunchdark70-451.56foe Def -1 @20%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.