Best moves
TentacruelMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
12 x Poison Jab per Hydro Pump · 15.5s cycle · 349 power with STAB
12 x Poison Jab per Blizzard · 15.0s cycle · 317 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison JabSTAB | poison | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
| AcidSTAB | poison | 11 | +10 | 1.0s | 13.20 | 10.00 | 3.7 | 11.0 | 6 / 8 / 2t | standard |
| Poison StingSTAB | poison | 4 | +6 | 0.5s | 9.60 | 12.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| ScaldSTAB | water | 75 | -50 | 3.5s | 25.71 | 1.80 | 13.6 | 21.4 | 85 / 50 | standard |
| Hydro PumpSTAB | water | 135 | -100 | 3.5s | 46.29 | 1.62 | 24.5 | 38.6 | 130 / 75 | standard |
| Blizzard | ice | 130 | -100 | 3.0s | 43.33 | 1.30 | 26.0 | 43.3 | 140 / 75 | standard |
| Sludge WaveSTAB | poison | 105 | -100 | 3.0s | 42.00 | 1.26 | 21.0 | 35.0 | 110 / 65 | standard |
| Payback | dark | 95 | -100 | 2.0s | 47.50 | 0.95 | 23.8 | 47.5 | 110 / 60 | standard |
| Acid SpraySTAB | poison | 20 | -50 | 3.0s | 8.00 | 0.48 | 4.0 | 6.7 | 20 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.