Best moves
Tapu KokoMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Quick Attack per Nature's Madness · 6.0s cycle · 148 power with STAB
3 x Volt Switch per Nature's Madness · 6.5s cycle · 155 power with STAB
5 x Volt Switch per Brave Bird · 9.5s cycle · 208 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Volt SwitchSTAB | electric | 13 | +20 | 1.5s | 10.40 | 13.33 | 3.7 | 8.7 | 14 / 16 / 4t | standard |
| Quick Attack | normal | 10 | +13 | 1.0s | 10.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dazzling GleamSTAB | fairy | 100 | -50 | 3.5s | 34.29 | 2.40 | 18.2 | 28.6 | 90 / 55 | standard |
| Nature's MadnessSTAB | fairy | 90 | -50 | 2.0s | 54.00 | 2.16 | 22.5 | 45.0 | 80 / 50 | elite / legacy |
| ThunderboltSTAB | electric | 80 | -50 | 2.5s | 38.40 | 1.92 | 17.8 | 32.0 | 90 / 55 | standard |
| Brave Bird | flying | 130 | -100 | 2.0s | 65.00 | 1.30 | 32.5 | 65.0 | 130 / 55 | standard |
| ThunderSTAB | electric | 100 | -100 | 2.5s | 48.00 | 1.20 | 22.2 | 40.0 | 100 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.