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Shaymin (Land)

Best moves

Shaymin (Land)

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset24.2 DPS

3 x Magical Leaf per Grass Knot · 7.0s cycle · 169 power with STAB

#224.2 DPS

6 x Magical Leaf per Solar Beam · 14.0s cycle · 338 power with STAB

#322.6 DPS

6 x Magical Leaf per Seed Flare · 11.5s cycle · 260 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Magical LeafSTABgrass17+171.5s13.6011.33restored
Zen Headbuttpsychic11+91.0s11.009.00standard
Hidden Powernormal15+151.5s10.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Grass KnotSTABgrass90-502.5s43.202.16standard
Solar BeamSTABgrass180-1005.0s43.202.16standard
Energy BallSTABgrass90-504.0s27.002.16standard
Seed FlareSTABgrass115-1002.5s55.201.38standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.