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Mega Salamence

Trainer Battles

Mega Salamence

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.6DPT

Dragon Tail+Draco Meteor

6 fast throws · 18 turns · 9.0s to fire

Lowers its own Attack by 2 stages

#212.4DPT

Dragon Tail+Outrage

5 fast throws · 15 turns · 7.5s to fire

#312.2DPT

Fire Fang+Draco Meteor

11 fast throws · 22 turns · 11.0s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire Fangfire8+62(1.0s)4.003.00
Bitedark4+21(0.5s)4.002.00
Dragon TailSTABdragon9+123(1.5s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Draco MeteorSTABdragon150-652.77self Atk -2
OutrageSTABdragon110-602.20none
FlySTABflying80-452.13none
Fire Blastfire140-801.75none
Hydro Pumpwater130-751.73none
Brutal Swingdark55-351.57none
Crunchdark70-451.56foe Def -1 @20%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.