Best moves
Mega RayquazaMovepool
2 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
7 x Dragon Tail per Dragon Ascent · 10.5s cycle · 286 power with STAB
7 x Air Slash per Dragon Ascent · 10.5s cycle · 269 power with STAB
5 x Dragon Tail per Breaking Swipe · 6.0s cycle · 138 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon TailSTAB | dragon | 14 | +8 | 1.0s | 16.80 | 8.00 | 4.7 | 14.0 | 9 / 12 / 3t | standard |
| Air SlashSTAB | flying | 12 | +8 | 1.0s | 14.40 | 8.00 | 4.0 | 12.0 | 9 / 9 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon AscentSTAB | flying | 140 | -50 | 3.5s | 48.00 | 3.36 | 25.5 | 40.0 | 110 / 45 | elite / legacyrestored |
| OutrageSTAB | dragon | 110 | -50 | 4.0s | 33.00 | 2.64 | 18.3 | 27.5 | 110 / 60 | standard |
| Ancient Power | rock | 70 | -33 | 3.5s | 20.00 | 2.12 | 12.7 | 20.0 | 60 / 45 | standard |
| Aerial AceSTAB | flying | 55 | -33 | 2.5s | 26.40 | 2.00 | 12.2 | 22.0 | 60 / 45 | standard |
| Breaking SwipeSTAB | dragon | 45 | -33 | 1.0s | 54.00 | 1.64 | 15.0 | 45.0 | 50 / 50 | elite / legacy |
| HurricaneSTAB | flying | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 110 / 60 | elite / legacy |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.