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Rattata

Trainer Battles

Rattata

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.9DPT

Quick Attack+Hyper Fang

7 fast throws · 14 turns · 7.0s to fire

#29.6DPT

Quick Attack+Body Slam

5 fast throws · 10 turns · 5.0s to fire

#39.2DPT

Tackle+Hyper Fang

17 fast throws · 17 turns · 8.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Quick AttackSTABnormal5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hyper FangSTABnormal80-501.92none
Body SlamSTABnormal55-351.89none
Digground70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.