Best moves
PinsirMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Bug Bite per X-Scissor · 4.5s cycle · 90 power with STAB
17 x Bug Bite per Close Combat · 11.0s cycle · 207 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Bug BiteSTAB | bug | 5 | +6 | 0.5s | 12.00 | 12.00 | 2.0 | 10.0 | 4 / 3 / 1t | standard |
| Rock Smash | fighting | 17 | +12 | 1.5s | 11.33 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Fury CutterSTAB | bug | 4 | +8 | 0.5s | 9.60 | 16.00 | 1.6 | 8.0 | 3 / 4 / 1t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Superpower | fighting | 85 | -50 | 3.0s | 28.33 | 1.70 | 17.0 | 28.3 | 85 / 40 | standard |
| X-ScissorSTAB | bug | 45 | -33 | 1.5s | 36.00 | 1.64 | 12.9 | 30.0 | 65 / 40 | standard |
| Submission | fighting | 55 | -50 | 2.0s | 27.50 | 1.10 | 13.8 | 27.5 | 60 / 50 | elite / legacy |
| Vice Grip | normal | 35 | -33 | 2.0s | 17.50 | 1.06 | 8.8 | 17.5 | 70 / 40 | standard |
| Close Combat | fighting | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.