Best moves
PiloswineMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Ice Shard per Avalanche · 7.5s cycle · 162 power with STAB
10 x Ice Shard per High Horsepower · 11.5s cycle · 246 power with STAB
7 x Powder Snow per High Horsepower · 8.5s cycle · 176 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Ice ShardSTAB | ice | 10 | +10 | 1.0s | 12.00 | 10.00 | 3.3 | 10.0 | 9 / 10 / 3t | standard |
| Powder SnowSTAB | ice | 6 | +15 | 1.0s | 7.20 | 15.00 | 2.0 | 6.0 | 6 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| AvalancheSTAB | ice | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 90 / 45 | standard |
| Icicle SpearSTAB | ice | 55 | -33 | 2.0s | 33.00 | 2.00 | 13.8 | 27.5 | 70 / 40 | standard |
| BulldozeSTAB | ground | 80 | -50 | 3.5s | 27.43 | 1.92 | 14.5 | 22.9 | 45 / 45 | standard |
| High HorsepowerSTAB | ground | 105 | -100 | 1.5s | 84.00 | 1.26 | 30.0 | 70.0 | 100 / 60 | standard |
| Stone Edge | rock | 105 | -100 | 2.5s | 42.00 | 1.05 | 23.3 | 42.0 | 100 / 55 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.