Best moves
KingdraMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
13 x Dragon Breath per Outrage · 10.5s cycle · 226 power with STAB
15 x Waterfall per Hydro Pump · 18.5s cycle · 396 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| WaterfallSTAB | water | 13 | +7 | 1.0s | 15.60 | 7.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
| Dragon BreathSTAB | dragon | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 3 / 4 / 1t | standard |
| Water GunSTAB | water | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | elite / legacy |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| OutrageSTAB | dragon | 110 | -50 | 4.0s | 33.00 | 2.64 | 18.3 | 27.5 | 110 / 60 | standard |
| Hydro PumpSTAB | water | 135 | -100 | 3.5s | 46.29 | 1.62 | 24.5 | 38.6 | 130 / 75 | standard |
| SurfSTAB | water | 60 | -50 | 1.5s | 48.00 | 1.44 | 17.1 | 40.0 | 75 / 45 | standard |
| OctazookaSTAB | water | 55 | -50 | 2.5s | 26.40 | 1.32 | 12.2 | 22.0 | 50 / 50 | standard |
| Blizzard | ice | 130 | -100 | 3.0s | 43.33 | 1.30 | 26.0 | 43.3 | 140 / 75 | standard |
| Swift | normal | 65 | -50 | 3.0s | 21.67 | 1.30 | 13.0 | 21.7 | 55 / 35 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.