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PoGoBud
Jangmo-o

Trainer Battles

Jangmo-o

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.8DPT

Dragon Tail+Dragon Pulse

5 fast throws · 15 turns · 7.5s to fire

#210.0DPT

Dragon Tail+Dragon Claw

5 fast throws · 15 turns · 7.5s to fire

#38.7DPT

Tackle+Dragon Pulse

19 fast throws · 19 turns · 9.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Dragon TailSTABdragon9+123(1.5s)3.604.00
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Dragon PulseSTABdragon90-551.96none
Dragon ClawSTABdragon80-501.92none
Brick Breakfighting50-401.25foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.