Skip to content
PoGoBud
Impidimp

Best moves

Impidimp

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.6 DPS

9 x Sucker Punch per Play Rough · 7.5s cycle · 162 power with STAB

#221.2 DPS

9 x Sucker Punch per Foul Play · 6.5s cycle · 138 power with STAB

#321.2 DPS

13 x Bite per Play Rough · 9.5s cycle · 202 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
BiteSTABdark6+40.5s14.408.00standard
Sucker PunchSTABdark5+60.5s12.0012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Play RoughSTABfairy90-503.0s36.002.16standard
Dark PulseSTABdark80-503.0s32.001.92standard
Foul PlaySTABdark70-502.0s42.001.68standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.