Best moves
ImpidimpMovepool
2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
9 x Sucker Punch per Play Rough · 7.5s cycle · 162 power with STAB
9 x Sucker Punch per Foul Play · 6.5s cycle · 138 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| BiteSTAB | dark | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | standard |
| Sucker PunchSTAB | dark | 5 | +6 | 0.5s | 12.00 | 12.00 | 2.0 | 10.0 | 8 / 7 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Play RoughSTAB | fairy | 90 | -50 | 3.0s | 36.00 | 2.16 | 18.0 | 30.0 | 90 / 60 | standard |
| Dark PulseSTAB | dark | 80 | -50 | 3.0s | 32.00 | 1.92 | 16.0 | 26.7 | 80 / 50 | standard |
| Foul PlaySTAB | dark | 70 | -50 | 2.0s | 42.00 | 1.68 | 17.5 | 35.0 | 65 / 40 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.