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PoGoBud
Hoppip

Trainer Battles

Hoppip

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.0DPT

Bullet Seed+Grass Knot

4 fast throws · 12 turns · 6.0s to fire

#29.4DPT

Tackle+Grass Knot

17 fast throws · 17 turns · 8.5s to fire

#38.0DPT

Bullet Seed+Dazzling Gleam

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Tacklenormal3+31(0.5s)3.003.00
Bullet SeedSTABgrass5+133(1.5s)2.004.33

Charged moves

MoveTypePowerEnergyDPEEffect
Grass KnotSTABgrass90-502.16none
Seed BombSTABgrass55-401.65none
Dazzling Gleamfairy90-551.64none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.