Best moves
HelioliskMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Quick Attack per Thunderbolt · 6.5s cycle · 144 power with STAB
4 x Quick Attack per Grass Knot · 6.5s cycle · 138 power with STAB
3 x Volt Switch per Thunderbolt · 7.0s cycle · 143 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Mud-Slap | ground | 19 | +13 | 1.5s | 12.67 | 8.67 | 5.4 | 12.7 | 11 / 10 / 3t | standard |
| Quick AttackSTAB | normal | 10 | +13 | 1.0s | 12.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | standard |
| Volt SwitchSTAB | electric | 13 | +20 | 1.5s | 10.40 | 13.33 | 3.7 | 8.7 | 14 / 16 / 4t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| ThunderboltSTAB | electric | 80 | -50 | 2.5s | 38.40 | 1.92 | 17.8 | 32.0 | 90 / 55 | standard |
| Grass Knot | grass | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 90 / 50 | standard |
| Parabolic ChargeSTAB | electric | 70 | -50 | 3.0s | 28.00 | 1.68 | 14.0 | 23.3 | 70 / 50 | standard |
| Bulldoze | ground | 80 | -50 | 3.5s | 22.86 | 1.60 | 14.5 | 22.9 | 45 / 45 | standard |
| Breaking Swipe | dragon | 45 | -33 | 1.0s | 45.00 | 1.36 | 15.0 | 45.0 | 50 / 50 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.