Best moves
GrafaiaiMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
6 x Poison Jab per Sludge Bomb · 8.5s cycle · 196 power with STAB
13 x Scratch per Sludge Bomb · 9.0s cycle · 196 power with STAB
4 x Mud-Slap per Sludge Bomb · 8.5s cycle · 178 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Poison JabSTAB | poison | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 7 / 7 / 2t | standard |
| ScratchSTAB | normal | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | restored |
| Mud-Slap | ground | 19 | +13 | 1.5s | 12.67 | 8.67 | 5.4 | 12.7 | 11 / 10 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| Foul Play | dark | 70 | -50 | 2.0s | 35.00 | 1.40 | 17.5 | 35.0 | 65 / 40 | restored |
| Poison FangSTAB | poison | 30 | -33 | 1.5s | 24.00 | 1.09 | 8.6 | 20.0 | 45 / 40 | standard |
| Acid SpraySTAB | poison | 20 | -50 | 3.0s | 8.00 | 0.48 | 4.0 | 6.7 | 20 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.