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Giratina (Origin)

Trainer Battles

Giratina (Origin)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.2DPT

Shadow Claw+Shadow Ball

7 fast throws · 14 turns · 7.0s to fire

#211.6DPT

Dragon Tail+Shadow Ball

5 fast throws · 15 turns · 7.5s to fire

#311.3DPT

Shadow Claw+Dragon Pulse

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Dragon TailSTABdragon9+123(1.5s)3.604.00
Shadow ClawSTABghost6+82(1.0s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow BallSTABghost100-502.40none
Dragon PulseSTABdragon90-551.96none
Shadow ForceSTABghost120-901.60none
Ominous WindSTABghost45-451.20self Atk +1 @10%self Def +1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.